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Dripstone (feature)

Dripstone (feature)

Dripstone features can be found commonly in dripstone caves and ice caves biomes. There are three types of speleothem feature: large speleothem…

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Contents (14)
  1. Description
  2. Data values
  3. ID
  4. Config
  5. History
  6. Announcement
  7. Java Edition
  8. Bedrock Edition
  9. Issues
  10. Trivia
  11. Gallery
  12. Screenshots
  13. Development images
  14. References
Speleothems
Large dripstone.png: Infobox image for Minecraft structure 'Speleothems'
Biomes Dripstone caves
Ice caves
Generates in
existing chunks  
No
Consists of

Dripstone features can be found commonly in dripstone caves and ice caves biomes. There are three types of speleothem feature: large speleothem, speleothem cluster and speleothem (also known as small dripstone).

Description

Speleothems features generate inside large hollows in the dripstone caves and ice caves biome. They can generate in water.

There are three types of speleothem feature:

  • The first type is the "large speleothem", which takes the form of either a separated stalagmite and stalactite, or a stalagnate, and is composed of dripstone blocks and packed ice blocks. Stalagnates generate around two positions selected on the floor and ceiling of a cave, which may potentially be separated by several blocks horizontally. The maximum possible size of a large speleothem varies depending on the available space. Can be confused with dripstone cluster generated on noise pillar, but generated with solely dripstone blocks.
  • The second type is the "speleothem cluster", a patch of dripstone blocks replacing a section of a cave’s walls, floor and ceiling. Some pointed dripstone blocks will generate hanging from the ceiling and growing on the floor in these patches, attached to the dripstone blocks, forming detailed speleothem growths. Water puddles can also occasionally be found on the floor patches.
  • The third type is the "speleothem", which is similar to the dripstone cluster, but only has a single stalagmite or stalactite.

When these types overlap, it results in pointed dripstone generating on the large columns of dripstone blocks.

Data values

ID

Java Edition:

Feature typeIdentifier
EnvSprite large-dripstone.png: Sprite image for large-dripstone in Minecraft [No displayed name]large_speleothem
EnvSprite large-dripstone.png: Sprite image for large-dripstone in Minecraft [No displayed name]speleothem_cluster
EnvSprite large-dripstone.png: Sprite image for large-dripstone in Minecraft [No displayed name]speleothem
Configured featureIdentifier
EnvSprite large-dripstone.png: Sprite image for large-dripstone in Minecraft [No displayed name]large_speleothem
BlockSprite pointed-dripstone.png: Sprite image for pointed-dripstone in Minecraft [No displayed name]speleothem_cluster
BlockSprite pointed-dripstone.png: Sprite image for pointed-dripstone in Minecraft [No displayed name]speleothem

Bedrock Edition:

FeatureIdentifier
BlockSprite pointed-dripstone.png: Sprite image for pointed-dripstone in Minecraft [No displayed name]dripstone_cluster_feature
EnvSprite large-dripstone.png: Sprite image for large-dripstone in Minecraft [No displayed name]large_dripstone_feature
FeatureIdentifier
BlockSprite pointed-dripstone.png: Sprite image for pointed-dripstone in Minecraft [No displayed name]pointed_dripstone_feature

which is used in:

FeatureIdentifier
BlockSprite pointed-dripstone.png: Sprite image for pointed-dripstone in Minecraft [No displayed name]small_dripstone_snap_to_surface_feature

which is used in:

FeatureIdentifier
BlockSprite pointed-dripstone.png: Sprite image for pointed-dripstone in Minecraft [No displayed name]small_dripstone_feature

Config

Main article: Configured feature

Java Edition:

If type is speleothem_cluster:

  • [NBT Compound / JSON Object] config
    • [Int] floor_to_ceiling_search_range For how many blocks the feature searches for the floor or ceiling. Value between 1 and 512 (inclusive).
    • [Int][NBT Compound / JSON Object] height The height of the cluster. Value between 1 and 128 (inclusive).
      • Int provider see Template:Nbt inherit/int_provider/template
    • [Int][NBT Compound / JSON Object] radius The radius of the cluster. Value between 1 and 128 (inclusive).
      • Int provider see Template:Nbt inherit/int_provider/template
    • [Int] max_stalagmite_stalactite_height_diff The maximum height difference between stalagmites and stalactites. Value between 0 and 64 (inclusive).
    • [Int] height_deviation The height deviation. Value between 1 and 64 (inclusive).
    • [Int][NBT Compound / JSON Object] speleothem_block_layer_thickness The dripstone block layer's thickness. Value between 0 and 128 (inclusive).
      • Int provider see Template:Nbt inherit/int_provider/template
    • [Float][NBT Compound / JSON Object] density Value between 0.0 and 2.0 (inclusive).
      • Float provider see Template:Nbt inherit/float_provider/template
    • [Float][NBT Compound / JSON Object] wetness Value between 0.0 and 2.0 (inclusive).
      • Float provider see Template:Nbt inherit/float_provider/template
    • [Float] chance_of_speleothem_column_at_max_distance_from_center Value between 0.0 and 1.0 (inclusive).
    • [Int] max_distance_from_edge_affecting_chance_of_speleothem Value between 1 and 64 (inclusive).
    • [Int] max_distance_from_center_affecting_height_bias Value between 1 and 64 (inclusive).
    • [String] base_block Describes the block forming the base of the speleothem.
    • [String] pointed_block Describes the block creating the columns of the speleothem.
    • [String] replaceable_blocks Describes which blocks the feature can generate on.
    • [String] placement_options​[upcoming: JE 26.4]: Various settings for placement of the speleothem cluster, including:
      • [NBT Compound / JSON Object] placement_mode​[upcoming: JE 26.4]: an enum that is one of floor_and_ceiling, floor_only or ceiling_only.
      • [NBT Compound / JSON Object] base_block_transformer​[upcoming: JE 26.4]: Sets a state on the base block of the speleothem block. If set to none, the state will be the regular base block state used in sulfur and dripstone spikes. If set to set_attached, the state will be the state of the base block of an icicle when it is attached to a surface.
      • [Boolean] allow_water_placement​[upcoming: JE 26.4]: whether the speleothem can be placed in water or not.

If type is large_dripstone:

  • [NBT Compound / JSON Object] config
    • [Int] floor_to_ceiling_search_range (optional, defaults to 30) The search range from start point to cave floor or ceiling (rather than from floor to ceiling). Value between 1 and 512 (inclusive).
    • [Int][NBT Compound / JSON Object] column_radius Used to provide a min and max value for radius. Note that this int provider doesn't provide a single int, but provides the min and max value of the specified distribution. Value between 1 and 16 (inclusive). See the graph for details.
      • Int provider see Template:Nbt inherit/int_provider/template
    • [Float][NBT Compound / JSON Object] height_scale Higher value leads to higher height. Value between 0.0 and 20.0 (inclusive).
      • Float provider see Template:Nbt inherit/float_provider/template
    • [Float] max_column_radius_to_cave_height_ratio The ratio of the max radius to the height of the cave. Value between 0.0 and 1.0 (inclusive).
    • [Float][NBT Compound / JSON Object] stalactite_bluntness Truncate the tip of stalactite. Higher value leads to lower height. Value between 0.1 and 10.0 (inclusive).
      • Float provider see Template:Nbt inherit/float_provider/template
    • [Float][NBT Compound / JSON Object] stalagmite_bluntness Truncate the tip of stalagmite. Higher value leads to lower height. Value between 0.1 and 10.0 (inclusive).
      • Float provider see Template:Nbt inherit/float_provider/template
    • [Float][NBT Compound / JSON Object] wind_speed Larger value results in larger inclination. Value between 0.0 and 2.0 (inclusive).
      • Float provider see Template:Nbt inherit/float_provider/template
    • [Int] min_radius_for_wind The min column radius to used for the wind. Value between 0 and 100.
    • [Float] min_bluntness_for_wind The min value of the bluntnesses to used for the wind. Value between 0.0 and 5.0 (inclusive).
    • [String] replaceable_blocks Describes which blocks the feature can generate on.
    • [NBT List / JSON Array] base_block​[upcoming: JE 26.4]: a block state provider; the block to build the large speleothem out of.

If type is speleothem

  • [NBT Compound / JSON Object] config
    • [Float] chance_of_taller_generation (optional, defaults to 0.2) Value between 0.0 and 1.0 (inclusive). Probability for double-block dripstone.
    • [Float] chance_of_directional_spread (optional, defaults to 0.7) Value between 0.0 and 1.0 (inclusive). Probability that the dripstone spreads in a horizontal direction.
    • [Float] chance_of_spread_radius2 (optional, defaults to 0.5) Value between 0.0 and 1.0 (inclusive). Probability of horizontal spread by two blocks.
    • [Float] chance_of_spread_radius3 (optional, defaults to 0.5) Value between 0.0 and 1.0 (inclusive). After the spread by two blocks, probability of spreading the third block.
    • [String] base_block} Describes the block forming the base of the speleothem.
    • [String] pointed_block Describes the block creating the columns of the speleothem.
    • [String] replaceable_blocks Describes which blocks the feature can generate on.

History

Announcement

October 3, 2020 Dripstone clusters are announced and shown at Minecraft Live 2020.
November 18, 2020 Henrik Kniberg tweeted a picture of the equation used to generate the shape of stalagmites.

Java Edition

Java Edition
1.1720w49a Added dripstone features.
21w13a Dripstone clusters can now be found rarely in regular caves.
1.18Experimental Snapshot 1 All three types of dripstone features now generate naturally in dripstone caves.
Dripstone clusters can no longer generate outside dripstone caves biomes.
Pre-release 5 Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one.[1]
Pre-release 6 Dripstone now generates at high y values.[2]
Pointed dripstone no longer makes holes in lava pools.[3]
Dripstone features are generated a bit more sparsely.
Pre-release 7 The numbers of dripstone features have been increased again.
26.2snap1 pointed_dripstone has been renamed to speleothem.
dripstone_cluster has been renamed to speleothem_cluster.
Added the base_block, pointed_block, and replaceable_blocks fields to the renamed features, as well as the latter to large_dripstone.
Additional fields have been renamed (e.g. chance_of_taller_dripstone to chance_of_taller_generation) to account for the name changes.
snap6 The maximum value allowed for the column_radius field in large_dripstone has been reduced to 16 to prevent the feature from reaching beyond neighboring chunks.
Upcoming Java Edition
26.4snap3 Added the placement_options field to speleothem_cluster.
large_dripstone has been renamed to large_speleothem.

Bedrock Edition

Bedrock Edition
1.16.220beta 1.16.220.50 Added the dripstone clusters. They don't naturally generate yet and are only accessible through add-ons.
1.17.0beta 1.17.0.50 Dripstone clusters now generate throughout caves in the Overworld.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.20.22 Dripstone clusters can now generate below Y=0 to Y=-64 if the Caves & Cliffs experimental gameplay toggle is enabled.
1.18.10beta 1.18.10.21 The numbers of dripstone features have been increased to match Java Edition.
beta 1.18.10.26 Pointed Dripstone now sometimes generate on large stalactites and stalagmites.[4]
Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one.[5]
Large Dripstone feature does not generate floating on top of lava anymore.[6]

Issues

Issues relating to "Dripstone (feature)" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • For a brief time in snapshot 21w06a, dripstone clusters were one of the only underground structures that did not generate correctly in negative y levels. This was because the developers initially hardcoded the minimum y level to be 0, intending to change it when changing the world height, then forgot to.[7]

Screenshots

Development images

References

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