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Ranko Custom PSX MCSX is a modified version of PSX_MCSX that keeps the original PS1-style rendering pipeline while adding extra controls and stability tweaks for practical gameplay use.
The shader is built around a retro post-processing stack: low-resolution pixel scaling, dithering, color grading, affine-style texture distortion, CRT-style image treatment, fog, sky tinting, and stylized lighting. This custom edit focuses on making those effects easier to tune without removing the original PSX identity of the pack.
This version extends the original PSX_MCSX shader with additional control over vertex snapping, close-range clipping behavior, fog, sky color, lighting color, brightness, and saturation. The goal is to keep the unstable PS1-style look while reducing the most disruptive artifacts during normal gameplay.
This edit is meant for players who want a stronger PSX/MCSX visual style but still want control over readability, lighting, fog, and atmosphere. It works especially well for stylized survival, dark fantasy packs, horror-themed setups, low-resolution retro worlds, or modpacks that need a more aggressive PS1-inspired presentation.
Original shader: PSX_MCSX by ninjamike1211
Based on ckosmic's Minecraft PSX shader:
https://github.com/ckosmic/minecraft-psx
Custom modifications made for my Minecraft Dark Fantasy modpack.
PSX_MCSX is licensed under the MIT License by ninjamike1211.
The original LICENSE file is included in the shaderpack and should remain included when modifying or sharing the pack. Please keep visible credit to the original creators.