Specific entities can apply specific effects to their targets when attacking.
Make players change to adventure mode when entering a specific dimension.
Grant immunity to specific entities against damage inflicted by items bearing particular enchantments.
Prohibit the artificial creation of high-level enchanted items.
Make specific entities immune to damage caused by specific items.
Correcting the ATK of entities with severe attack power overflow.
Ensure that specific entities do not naturally disappear and maintain the loading of surrounding chunks.
Intelligently controls structure and feature density with configurable radius and count limits to prevent overlaps and overcrowding.