Spice up your gameplay with UHC, soulslike, and roguelike elements. Highly configurable and compatible.
Adds a responsive, configurable air dash to the Jump key, with speed-aware distance, server validation, and timing-based fall protection.
Adds configurable armor weight and capacity based on item attributes, turning heavy equipment into a tradeoff between protection and movement speed.
Makes ground sprinting match the average speed of vanilla sprint-jumping, making bunny hopping optional. Configurable and server-synced.
Moves item durability loss from ordinary use to player death. Configurable, server-side, and compatible with Unbreaking and modded durability bonuses.