Are you new to the idea of hats? Perhaps you're a server owner trying to find a new mechanic for your survival worlds. Either way, as the TF2 developers say, hats make a game 200% more satisfying. (Or something like that...)
UtilityHats presents your server with a new dynamic in the form of hat effects. The effects for each added hat were designed to keep a balance between head-wear marginal utility and costs. We've also made sure not to diminish the value of potions and enchantments by working parallel to them.
Book: -Gives help output Glowstone **(Unavailable in the newest version as Minecraft does lighting client side now)**: -Pro: Lights up the area around you -Con: Attracts mobs at a greater range and through blocks Glass: -Pro: Can breath underwater -Con: Food depletes quicker -Con: Squids impede you, but will not drop ink or exp -Con: Your hat breaks upon taking damage Spawner: -Pro: 2x less damage from mobs that can naturally be found in spawners -Con: 2x more damage from mobs that aren't found in spawners Obsidian: -Pro: No damage from explosions -Con: Fall damage is increased by 2x -Con: Cannot sprint TNT: -Pro: Explode upon taking any damage -Pro: Explosion is as powerful as that of a charged creeper -Con: Removing hat from head will deplete all food -Con: Trying to sneak reveals your location Ice: -Pro: Water source blocks walked over temporarily turn to ice -Con: Any damage melts your ice -Con: Walking over oceans reduces food faster Piston: -Pro: With a redstone torch in hand, you can launch others upward -Con: Redstone power launches you upward -Con: Overheat upon dropping below half health Snow: -Pro: Negates fall damage -Con: One time use
The nodes only affects what happens when they use the "/hat" command.
What if some effects don't work out with my server?: No worries, just deny the permission for that hat, surely the many other unique hats will be able to keep your players content. Because players only see a list of hats which they have access to, it'd just be like that hat doesn't exist!
Note: Please put any suggestions in a ticket. We are still adding hats and tailoring a balance, so we may be less accepting of ideas than usual in the effort to give the best result without losing efficiency.
Some hats may be consistent of usually unobtainable blocks (such as spawners or ice). In these occasions, silk touch or other plugins are meant to be used. The pro/con balance is often based on certain plugins, (such as MonsterBox and IceExtractor) but any plugin that will allow for obtaining these blocks in moderation should be fine.