Virtual mob spawners for Minecraft servers. A managed spawner never spawns a real mob — every cycle it rolls its drop table and deposits the result straight into its own virtual storage, so a 100,000-stack spawner farm costs the server nothing in entities.
| Software | Minecraft range |
|---|---|
| Paper / Spigot / Bukkit | 1.21.10 – 26.2 |
| Folia | 1.21.11 – 26.2 |
Escape hatches live in config.yml under COMPATIBILITY:
STRICT: false — a version string that cannot be parsed is allowed through with a warning
instead of blocking start-up.ENABLED: false — skip the gate entirely and start on any server. Unsupported, no guarantees.MAX_STACK_PER_BLOCK in a single block, sneak-place and
sneak-break to move whole stacks, /spawner split to break a stack apart./balance, /baltop,
/pay and /eco. No economy plugin required; optionally published to Vault so other plugins
share the same money.
|
|
|
|
All under /spawner (aliases /spawners, /uvs, /virtualspawner).
| Command | Description |
|---|---|
/spawner |
Open the admin panel |
/spawner info |
Inspect the spawner you are looking at |
/spawner panel |
Open the admin panel |
/spawner give <player> <type> [amount] |
Give a spawner item |
/spawner split <amount> |
Split the held spawner item |
/spawner types |
List the configured spawner types |
/spawner remove |
Remove the spawner you are looking at |
/spawner reload |
Reload every config file |
/spawner version |
Show version and compatibility info |
Active while ECONOMY.PROVIDER is INTERNAL (or AUTO with no external economy). With an
external economy in charge, these defer to the plugin that owns money.
| Command | Description |
|---|---|
/balance [player] (/bal, /money) |
Show a balance |
/baltop [size] (/balancetop) |
Richest players |
/pay <player> <amount> |
Send money to another player |
/eco give|take|set <player> <amount> |
Adjust a balance |
/eco reset <player> |
Reset to the starting balance |
Amounts accept K/M/B/T suffixes: /eco give Steve 1.5M.
| Node | Default | Description |
|---|---|---|
ultimatevirtualspawner.command.spawner |
everyone | Use /spawner |
ultimatevirtualspawner.admin.spawner |
op | Full access to every managed spawner |
ultimatevirtualspawner.admin.spawner.seeall |
op | Bypass anti-ESP concealment |
ultimatevirtualspawner.spawner.bypass |
op | Break spawners without Silk Touch |
ultimatevirtualspawner.sell.multiplier.* |
— | Sell multipliers, configured in spawners.yml |
ultimatevirtualspawner.command.balance |
everyone | Check your own balance |
ultimatevirtualspawner.command.balance.others |
op | Check someone else's balance |
ultimatevirtualspawner.command.baltop |
everyone | View the richest players |
ultimatevirtualspawner.command.pay |
everyone | Send money |
ultimatevirtualspawner.command.eco |
op | Give / take / set / reset balances |
| File | Contents |
|---|---|
config.yml |
Compatibility gate, database, currency formatting |
spawners.yml |
Spawner behaviour, anti-ESP, sell prices, drop tables per type |
menus.yml |
Every GUI layout: sizes, slots, materials, titles, lore |
messages.yml |
Every chat message |
sounds.yml |
Sound effect for each spawner action |
Missing keys are back-filled from the packaged defaults on every load, so updating the plugin never wipes customised values.
Money is handled by the plugin itself. ECONOMY.PROVIDER in config.yml picks the backend:
| Mode | Behaviour |
|---|---|
INTERNAL (default) |
Balances live in this plugin's database. Nothing else to install. |
VAULT |
Defer to an external economy plugin (EssentialsX, CMI, …) through Vault. |
AUTO |
Use Vault when an economy provider is registered, otherwise fall back to internal. |
Changing the mode needs a full server restart, not /spawner reload.
With REGISTER_WITH_VAULT: true (the default) and Vault installed, the built-in economy is
published as a Vault provider — so shops, jobs and similar plugins read and write these same
balances instead of the server ending up with two disconnected pots of money. Vault is not
required; without it the economy simply stays internal to this plugin.
Balances are rounded to DECIMAL_PLACES on every change so repeated arithmetic cannot drift into
fractions of a cent, and each player's balance is mutated under its own lock so two concurrent
sells cannot interleave into a lost update.
Both optional:
PROVIDER: VAULT. Selling works without it.uvs expansion.JDBC drivers (SQLite, MySQL) are declared as libraries in plugin.yml and downloaded by the
server on first start, so the plugin jar stays small.
Requires PlaceholderAPI.
| Placeholder | Value |
|---|---|
%uvs_total% |
Managed spawners server-wide |
%uvs_types% |
Configured spawner types |
%uvs_balance% |
The player's balance, raw number |
%uvs_balance_formatted% |
Balance with the currency symbol |
%uvs_balance_short% |
Balance, compact ($1.5K) |
%uvs_owned% |
Spawners owned by the player |
%uvs_owned_stack% |
Total stack size across their spawners |
%uvs_owned_stored% |
Total stored loot across their spawners |
%uvs_owned_xp% |
Total stored XP across their spawners |
%uvs_world% |
Managed spawners in the player's world |
%uvs_looking_type% etc. |
type, owner, stack, stored, xp, access of the spawner in front of them |