Ever typed someone's name in chat and they just… didn't see it? Yeah. This fixes that.
Write a player's name in chat, with @ or without, and they get pinged. Their name lights up yellow in the message, they hear a ding, and (if you want) a little pop-up shows. Everyone else sees the message exactly as it was. No spam, no extra lines in chat.
@Name or just Nametitle, subtitle, actionbar, boss (bossbar that drains as a countdown), everything, or none/playerchatping toggle!, #, whatever%prefix% and %suffix% in pop-up messages%playerchatping_enabled%, %playerchatping_status%, %playerchatping_cooldown%, %playerchatping_prefixes%All optional. Nothing breaks if they're missing.
/playerchatping help
/playerchatping toggle
/playerchatping toggle <player>
/playerchatping cooldown <seconds>
/playerchatping prefix add <prefix>
/playerchatping prefix remove <prefix>
/playerchatping prefix list
/playerchatping info
/playerchatping reload
/pcp and /chatping work as aliases.
| Permission | Default |
|---|---|
playerchatping.use |
everyone |
playerchatping.receive |
everyone |
playerchatping.help |
everyone |
playerchatping.toggle |
everyone |
playerchatping.toggle.others |
op |
playerchatping.bypass.cooldown |
nobody (grant it) |
playerchatping.bypass.toggle |
nobody (grant it) |
playerchatping.admin (+ .reload .info .cooldown .prefix) |
op |
playerchatping.* |
nobody (grant it) |
Clean, no comment walls. Standard & colour codes and &#RRGGBB hex. Everything the commands do can be changed here too.
prefixes:
- "@"
require-prefix: false
case-sensitive: false
highlight:
receiver: "&e"
sender: "&e"
cooldown:
seconds: 5
per-target: true
sound:
name: "entity.experience_orb.pickup"
volume: 1.0
pitch: 1.0
popup:
type: actionbar
actionbar: "&e%sender% &7mentioned you in chat"
tab:
color: "&e"
seconds: 10
tab.without-tab-plugin: none if you'd rather it didn't.chat.ignore-cancelled: false.Found a bug, need help setting it up, or want something added? Hop into the Discord: https://discord.gg/M48jfjrykS