
This plugin allows your players to bind any item they currently have in their inventory. Binding means that when they die, and they have that item with them, the item will be returned once they re-spawn. The plugin supports damage values and even enchantments. You can configure the maximum amount of items that your players will be able to bind with, and the maximum amount of each item that should be returned when they die. You can even configure every single death circumstance on which the bound items should be returned.
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Ted really loves diamonds. So he takes a diamond, puts it in his hand, and types /bind. Ted goes out on a mining trip to get some more diamonds. He ends up with a total of 100 diamonds - a wealthy sum for one mining trip! Oh no, a creeper sneaks up behind ted! The creeper explodes. Ted cries, because he thinks that he lost all of his beloved diamonds. But wait! He just remembered - he bound his diamond beforehand! Ted hapily respawns and sees that 64 of his diamonds (specified in the config) were returned! The rest (36), however, were dropped where he died (together with all his other junk). Ted stops crying, as keeping 64 diamonds is better than keeping none at all!
On his next mining trip he falls in lava. Ted laughs it off, as he knows he has bound his diamonds, and cannot lose them. But wait! The evil server owner specified in the config that bounding your items doesn't save them from lava contact! Ted loses all of his diamonds. Ted cries ;( He should have checked /bind deaths before being so careless!
Operators get the deathbind.* node by default.
#Define either 'true' or 'false' for each of these settings - they specify by what means the player can die and receive their bound items back. #If you can't work out what they mean, go ingame and type /bind deaths. circumstances: BLOCK_EXPLOSION: true CONTACT: true CUSTOM: true DROWNING: true ENTITY_ATTACK: true ENTITY_EXPLOSION: true FALL: true FIRE: true FIRE_TICK: true LAVA: true LIGHTNING: true MAGIC: true POISON: true PROJECTILE: true STARVATION: true SUFFOCATION: true SUICIDE: true VOID: true #Define the number of maximum types of individual items one player can bind. maxAmountOfBinds: 2 #Define how much of each individual bound item will be received once the player dies and respawns. maxAmountOfSavedItems: 64
Version 1.0
I am taking small feature requests and feedback :) And of course, report ALL the bugs!