Tested on Spigot-1.14, 1.15, 1.16, 1.19, 1.20, 1.20.6, 1.21.
Create your own fully customizable explosives; presets: craft Nuclear, Flash, Normal and Toy bombs.
Hint: increased view-distance and simulation-distance in server.properties improve experience of massive explosions.
Synergies perfectly with CustomBazookas plugin.





Red stone right above this block:

A click via "flint and steel"
Another explosion, if this block will be destroyed
The main idea to activate explosives is: make a schema of red stones or a chain of "Toy Bomb" close to main explosive (like "Nuclear Bomb") .

You can assign an infinite number of different actions to one explosive. For example, your "Bomb" can be exploded twice with a small interval between two explosions and glass-blocks will not protect the enemy from this type of explosive.
You can add several potion effects with different strength, depending on a distance between epicenter and target.
You can add "static" repeaters to run a scenario every N seconds. For example, add "radiation effect": area with radius 200 where every 2 seconds all living entities will take a potion effect "poison".
All special blocks and repeaters will be saved after server reload.
Additionally there is a good help in the configuration file (config.yml) and error messages with explanation what exactly is wrong in your config (in console logs).
customnukes reload - reload config from diskcustomnukes give @player @explosive-key @amountcustomnukes clear - remove all explosive blocks and active repeatersAccess to 'reload' command:
customnukes.reload (default: op)
Access to 'give' command:
customnukes.give (default: op)
Access to place, break, craft items of specific explosive type:
customnukes.explosive.@explosive-key (default: op)
This works only if 'check-permissions' is set to 'true' in config.yml.
Access to 'clear' command:
customnukes.clear (default: op)
I will be happy to add some features or fix bugs. My mail: uprial@gmail.com.