ClashIQ observes a short practice session after both players opt in and a specific invitation is accepted. Participants receive private directional hit counts, melee/projectile damage breakdowns, longest unanswered hit runs, and an event timeline. Attack-charge cues appear only when a matching pre-attack sample is available.
It observes qualifying positive, uncancelled direct-melee and player-projectile damage events without changing combat. It does not protect players, enforce an arena, grant rewards, or infer a winner, accuracy, reach, cheating, or overall skill. Reported damage is resolved event damage, not measured health loss.
This beta retains the technical plugin name Combat Debrief, its combat-debrief JAR filename, and /combatdebrief commands.
All player state is memory-only, with bounded histories and explicit opt-out/forget controls. No telemetry or player database is used. Disconnect clears that player's shared retained summaries. Messages already delivered to a Minecraft client cannot be recalled, and other plugins or server logs remain outside this plugin's control.
Free, MIT-licensed beta.
Offline logic tests, mocked-event tests, independent regression checks, source review and reproducible-build checks passed. No Minecraft server or in-game testing was performed. Loading, live event ordering, interoperability, gameplay and production performance remain unverified. Only Paper 26.2 is an intended target; other platforms and versions are not claimed.
Use project comments for reproducible bug reports. Avoid sharing private server logs or player data publicly.