

is a structured, team-based objective mode.
Two teams — Red (attackers) and Blue (defenders) — compete over sequential capture points.
Red must advance point by point, capturing zones by maintaining player advantage inside them, while Blue’s goal is to delay and hold positions until the match timer expires.
The outcome depends on teamwork, positioning, and controlling space rather than raw combat.
red or blue (case-insensitive), the mod treats it as Red/Blue; others are neutral./startgame), but waiting until both teams have ≥ 1 player; then a 60s countdown begins.OTAB (top-right corner)Capture:

Zones:

/setwaitroomred, /setwaitroomblue — Red/Blue waiting rooms./setbasered, /setbaseblue — Red/Blue bases./setgamelobby — lobby./team add red / /team add blue/team join/startgame [minutes]Most control actions require OP permission level ≥ 2.
/setpointzc <id 1–20> <width> <length> <captureTimeSeconds> — create a point at your position./pointeditzc <id> <width> <length> <captureTimeSeconds> — edit a point./delpointzc <id> — delete a point./listpointszc — open interactive list (OP actions: teleport/delete)./cozinfozc — open built-in help./capturestatuszc stop | resume — pause/resume capture progress server-wide./startgame [minutes] — start a match (default: 30 minutes)./stopgame [returnplayers] — stop the match and reset the timer (optionally return players)./testtimeminus <seconds 1–60> — utility: subtract time from the current timer (testing)./setwaitroomred, /setwaitroomblue — save waiting rooms./setbasered, /setbaseblue — save team bases./setgamelobby — save lobby./delwaitroomred, /delwaitroomblue, /delbasered, /delbaseblue, /delgamelobby — delete saved locations.The mod supports world auto-start: if a match has been started before, the world “remembers” it. After a server restart, if the state is IDLE, the match can automatically start with the previously saved duration.
zoneconquest_autostart.json (world folder) — stores start state and last duration.zccapture_points_{dimension}.json — point list + state (capturesStopped, profitEnabled, payout settings).zoneconquest_game_manager.json — saved locations (wait rooms, bases, lobby).zoneconquest_autostart.json — auto-start settings.If Lightman’s Currency is installed, the owning team can receive periodic coin payouts based on held points. Management commands:
/lcprofitstatuszc enable | disable — enable/disable payouts./lcpointprofiteditzc <coins> <intervalSeconds> — set payout amount and interval./lcpointprofitcountzc — show current payout settings./lcprofitstatus disable.zccapture_points_*.json and zoneconquest_game_manager.json.Q: How are teams detected?
A: By vanilla team name: contains red or blue → Red/Blue.
Q: How many points can a world have?
A: Up to 20 per dimension (IDs 1–20).
Q: Can capturing be temporarily disabled?
A: Yes: /capturestatuszc stop and /capturestatuszc resume.
Q: Why are teleports used during match phases?
A: WAITING and respawns use saved wait rooms/bases to control match pacing.
HUD and design — Village_