Badges update automatically and link to the mod page on MineUniverse.
Inspire: Based on the idea of Erebus’ Wand of Animation, but written from scratch.
Purpose: Turn blocks into living “enlivened” creatures that behave like normal Minecraft entities—perfect for expert/automation packs that want a late-game way to duplicate blocks via mob farms.
1.21 update: Adds item tiers, per-tier config (allow/deny), and a Creative-only version. Now appears in a Creative tab for quick testing.
Durability and allowed blocks are pack-configurable per tier.
You control which blocks can be enlivened using regex-enabled deny lists located at config/wandofenlivingment-common.toml
Examples:
Deny everything NOT from the Create mod
blockDenylist = ["^(?!create:).*$"]
Deny all vanilla blocks
blockDenylist = ["^minecraft:.*$"]
Allow only Ore blocks and deny everything else (allowlist takes priority if both used)
blockDenylist = ["^(?!minecraft:.*_ore)$", "^(?!myaddon:rich_ore)$"]
^ / $ for anchoring, or simple wildcards like ^modid:.*minecraft:stone, create:shaft)—the mod uses the block’s registry key, not display namesAllow lists are intended to allow specific block entities to be animated, without enabling all block entities. Regex is not supported here, must use full resource location name. Note: Only full blocks are allowed to be animated.
Examples:
Allow minecraft furnaces to be animated
blockAllowlist = ["minecraft:furnace"]
Minecraft chests are not full blocks, and therefore cannot be animated, so this will not work
blockAllowlist = ["minecraft:chest"]
Durability is set using config/wandofenlivingment-startup.toml
[General]
#number of uses per fragile wand
fragileWandDurability = 4
#number of uses per wand
wandDurability = 24
#number of uses per greater wand
greaterWandDurability = 64
Note: Creative wand is always unbreakable
This mod targets Expert/Progression packs. By default:
Recipe examples live here: https://github.com/arketec/wandofenlivingment/tree/master/examples
Excellent modpack by MuggleOrWizard that makes use of this mod (1.21.1): Ozone Skyblock Reborn 2
Q: Can I add/remove blocks on a per-tier basis? A: Yes—use the per-tier allow/deny lists. Most packs deny broadly, then allow a curated list. By default, all blocks other than block entities are allowed on the normal and greater wands, and only minecraft blocks are allowed on fragile wands
Q: Will this duplicate Tile/BlockEntities with data? A: The mod supports optional whitelisting of BlockEntity blocks; pack authors decide what’s safe to enliven.
Q: I captured a block mob, but my spawner only makes stone mobs. A: The spawner you use for duplication must also support copying NBT data. Industrial Foregoing's Mob Duplicator can do this by setting exactCopy = true in it's config:
# config/industrialforegoing/machine-agriculture-husbandry.toml
[MachineAgricultureHusbandryConfig.MobDuplicatorConfig]
#Exact Copy to spawn - Default: [false]
exactCopy = true
Q: Modpack permission? A: Yes—feel free to include in modpacks. A link back to this page is appreciated.
