A workshop that answers back.
Transparent monitors you can see straight through. Projectors that lay a hologram over your floor. A drafting mat that draws the recipe you are halfway through. Glass that tells you what is stored in the room behind it.
Every screen in this mod is drawn as vector geometry at runtime — no baked screen images, no video textures, no film assets. Four small textures cover the physical casings, and that is the entire art budget.
Glass Monitor is the standard desk unit on an articulated arm. Signage is the small one for corridors and shopfronts. Wide is the control surface for the middle of a command room. Place two next to each other and they link into one continuous readout rather than repeating themselves.
Each screen picks what to show from what is actually around it: nearby storage and its contents, the state of your furnaces, hostiles in range, time and weather, your own gear.
Large Display — a black plinth two blocks wide with the glass standing directly on it. Holo Pillar Display — two blocks tall, for the corner of a room. Holo Wall Panel — thin, sits flush in a wall. Holo Ceiling Banner — hangs from above and reads from both sides.
Holo-Emitter — the power unit. Floor, wall or ceiling. Holo-Table — a volumetric projection you walk around, not a flat panel. Room Projector — surveys the room it is standing in and lays a grid, ripples and light columns over the real floor. Holo Map Projector — the terrain around you, floating on an inverted cone of light.
Holo Workbench — a crafting table where the thing you are making floats above the top in three dimensions. Holo Mat — a white light-drafting mat that you lay on a desk. Also crafts. Line-art in blue on white.
Ordinary glass in every respect: same hardness, same sound, same transparency. Step close and the surface writes what it knows onto itself. Build a wall of it and you get a readable board without a single machine block.
Servo Arm — a six-jointed work arm with four modes and its own config screen. Every one of its forty parts is drawn in code; it has no baked model at all.
Sentry Turret — engages hostiles within 16 m, but only when the line of fire is actually clear. It pulls ammunition from the container next to it, so it does not shoot forever.
A small emitter that reads whatever it is standing next to and changes accordingly: crop maturity over a field, depth over water, contents over storage, heat over a furnace, headcount over a pen.
An amber orrery that simply sits there and turns. It does nothing. It looks like the room is thinking.
Bug reports, build previews and the live known-issues list live on the Discord:
#bug-reports — a template that asks for the four things I always end up asking for anyway (version, loader, other mods, what you were doing).#known-issues — confirmed bugs and workarounds, so you can check before writing one up.#releases — every published build, newest first.#roadmap — what is actually being built, in order.If you would rather not use Discord, the CurseForge comment thread is read and answered too — Discord is just faster for back-and-forth.
Free, and always will be. Modpacks are welcome with credit and a link back. Please do not reupload the jar elsewhere — link here instead.
NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.