
Untouched Nature (UN) is a very big and complex mod that makes Minecraft look and feel a bit different and much more realistic, encouraging players to explore completely new lands, learn new things about nature and perform different kinds of magical actions.
Dependencies
UN doesn't have any dependencies except minecraft forge, but there are some optional mods, that are required for the full functionality of this mod:
- Patchouli for guide books (UN adds 4 books as in-game wiki)
- CTM mod for CTMglass
Highly recommended mods to use with UN:
- Nature Compass, because there are a lot of big biomes
- JEI + NEI for looking into creative inventory tabs for all the stuff UN adds
- !!! Not enough ids mod, because installing UN with another big mod or many small ones will lead to lack of ids !!!
Compatibility (work in progress)
- Theoretically compatible with other biome mods, that use Default world creation type, not custom one (you may need NotEnoughIds-like mod, if there will be not enough biome ids though).However, if the biome mod use it's own biome layout (GenLayers system), they will conflict with each other.The workaround is to disable UN custom worldgen and leave only vanilla biomes decorations.
Solution (tested with RTG, may need some further testing for another mod)
Set "Disable all custom biomes" to true in the "custom_biomes" config section.
Set "Use vanilla biomes worldgen" to true in "vanilla_biomes_trees" section.
Restart the game (if you used ingame config) and create a new world with RTG.
The result:
RTG landscapes with UN trees and all necessary stuff spawning.
- UN has compatibility with BetterFoliage (for leaves), partial compatibility with Pam's Harvest Craft ore dictionary tags and all mods, that use this system, like Cooking for Blockheads.
- Do not try using UN with my BiomeColorizer mod, because they both use the exact same system for changing colors, and the result may not be good
- ! Compatibility for crystal reconstructor and other modded trees is questionable, it depends on how another mod coded it's leaves.

List of features
P.S. Screenshots may contain hints about the creation process of many things !
World generation
Untouched Nature shows the possibilities of Minecraft 1.12.2 worldgen in its real beauty: no custom noise patterns or smoothing, only vanilla tools, but artistically used.
NOTE: Almost every part of worldgen is configurable! You can get rid of all custom biomes and flora, without losing important stuff for crafting; you can use custom UN terrain with only vanilla biomes, or use vanilla biomes with UN trees, or even make a completely vanilla world with all important stuff still spawning! The world can be whatever you like.
Vanilla-style configured world
Most trees and plants in UN are real ones and are carefully and naturally destributed in the corresponding climate zones. Biomes from different zones are separated by rivers to prevent unnatural look.
UN replaces vanilla logs and leaves in the world (only in custom trees), it's needed for the full-tree chopping and new leaves decaying rules (configurable).Trees will drop vanilla blocks when chopped!
Saplings for UN kinds of oak, birch and other vanilla trees can be converted to the original ones and back.
UN logs can be converted to the closest vanilla ones using the convertation catalogue. It may be useful, if you hate clutter in your inventory and storage system.
- wider and more consistent rivers and beaches
- world generation overhaul: new landscapes and a bit more complex biome spawning system
- full vanilla biomes alteration
- >50 new biomes
- > 100 new types of trees, including small flowering and fruit trees with different models
= more than 500 hand-made trees + custom structure format and spawning system, that allows to spawn objects without getting "cascading worldgen" issues
- 10 berry and 7 flowering bushes of various forms
- >90 real-world plants for every climate zone, also epiphytes + high grasses + moss + water plants + bigger plants with custom models
- 9 new mushrooms + 4 big magical mushrooms
- 15 new vines
- 14 new crops + wild potato, carrot and beetroot plants
- 3 new types of stone (black, white and red)
- 24 new fruits
- 18 new berries
- 6 magical crystals
- 10 new jewels ores + salt
Preview of some worldgen features
Ores
Crystals
Waterplants
Crops
Mushrooms
Big shrooms
Peat, clay and fir podzol

Advanced cooking
Meet new tastes! A lot of meals from all over the world are here for you.
- new natural food sources: berries and fruits, vegetables and herbs, caviar, tasty flowers, seaweed, salt, mushrooms etc
- firepit cooking for many types of food
- "machines" for more advanced ways of preparing food: millstone, cooking pot, presser, juicer, fermentation clay vessels, large traditional stove + casting iron kitchenware, jars for pickling and jams. etc
- new types of food: complex large meals with several uses, pastry, pickled vegetables, jams and juices, alcohol and vines, sauces, oils and flour
- kitchenware and casting molds system
Preview of some features
Wines
Sauces,oils and flour
Kitchen utencils
Stove
Pastry
Juices
Jams
Simple food
Firepit cooking
Cooking pot food

Basic Manufacture
- new sources of fibre and yarns: cotton, cotton grass, kapok, linen and silk
- cloth, wool and string production using spinning wheel and loom
- traditional sericulture (based on Chinese one)
- compost bin for making bone meal from vegetation
- stone worker's table for crafting stone decorative blocks
- glass worker's table for crafting exquisite stained glass blocks
- window factory for making different types of windows
- painting machine for changing colors of blocks
- freezer for making ice
Devices
Instruments
a few new basic survival tools like stone for beating things and throwing, stone knife, lighters from simple materials, scythe and leaves blower, crystal reconstructor for getting saplings
New materials, fuel and mob loot
- Bamboo, peat, straw, branches, raffia and liber, palm leaf, moss, cattail and papyrus for paper, pearls and shinyphere orbs, new dyes and paints
- Wither fork bone, horse hair lock, sheep stomach, creeper skin, witch hair, cat hair (some of them need special tools to be obtained)
Loot
Storage
- cute clay jars of all colors
- bamboo chests
- bureau
- big wicker basket that stores its inventory and can be taken when you're travelling far
Storage blocks

Decorations
- Stained glass
- Lots of new wood and planks blocks, including stairs and slabs+vertical slabs
- Colored glass windows (blocks and panes)
- Fancy glass blocks+CTM glass
- Carved terracotta blocks
- New colored terracotta blocks
- Jewels stone blocks: semi-transparent jade, malachite, new lazurite blocks, colored marble, amber, beryl, chalcedony, garnet, jasper, hematite, rhodochrosite, saphire
- Wallpapers
- Curtains
- Fences
- Lattices
- Hut logs
- Straw blocks
- Bamboo blocks
- Wicker blocks
- Flower bouquets
- Flower pots
- Pearl hangings
- Light sources: chandeliers, candles, candelabra, lantern etc
and more
Preview
Stained glass
Colored glass

Carved terracotta
Terracotta
Curtains
Bamboo blocks

Candles and lanterns

Wallpapers
Lattices
Marbles and stones


Pots with tropical flowers
Bouquets with flowers
Hut logs

Alchemy, witchcraft and magical rituals
Completely different and complex potion making system, some alchemy basis and rituals based on giving sacrifices to ancient gods, their symbols in astrology and witchcraft. Feel yourself a Harry Potter! ;-D
Witchcraft room and hall with magical things
NOTE: You will now need medical or magical stuff to cure poison etc, because milk curing is disabled.You can enable it in the config!
- magical (and existing) devices: distiller, extractor, cauldron, alchemist's table, herbalist's table, magical plants grower
- circle runic rituals for crafting things
- magical tools and weapons: staffs and amulets (maybe an invisibility coat too?..)
- 19 new potions
- essential oils, extracts, tinctures and infusions
- new types of magical ingredients: roots, bark, herba, flowers, berries, leaves, seeds, powders
- 6 magical crystals
- new metals, that you will be able to transmute from vanilla ones
- medical stuff
- some magical instruments
- some magical loot from mobs
- garlic garland to protect from vampires (hmm, vampires?..)
Preview of most features
Alchemy
Distiller
Extractor
Amulets
Infusions
Ingredients system
Potions
Powders
Ritual on fire
Magic tools
Tinctures
Simple potions


Normal biomes
Plains

Extreme Hills

Forest

Swampland


Birch Forest


Roofed Forest

Extreme Hills M (Grassy Highland)

Swampland M

Willow Ponds

Wet Forest

Old Oak Grove

Temperate Fir Forest

Grasslands

Light Taiga

Schrublands

Redwood Forest

Rolling Hills and Meadow

Grand Fir Forest

Lush Grove

Aspen Grove

Steppe

Sunflower Plains

Rocky Hills

Flower Forest
Boreal biomes
Taiga

Mega Taiga

Mega Taiga Hills

Coniferous Mountains

Boreal Autumnal Forest

Taiga Highlands

Taiga Fjords

Wicked Lands

Taiga M

Mega Spruce Taiga

Warm (Mediterranean) biomes
Poplar Grove

Warm Mixed Forest

Warm Meadow

Warm Pastoral

Fairy Forest

Warm Dry Hills

Poplar Terraces

Poplar Grove Hills

Warm Mountains
Tropical biomes
Jungle

Mushroom Island
UN-1.12.2--Railcraft and BetterFoliage patch+Performance Render options
MC Client, Forge, Server, 1.12.2
Release
2023-02-26
Get
UntouchedNature---v.1.0.0---1.12.2.jar
MC Client, Forge, Server, 1.12.2
Release
2023-01-22
Get