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Untouched Nature

Full worldgen and vanilla biomes overhaul, new biomes, flora, natural magic&witchery, advanced culinary and a lot of decorative blocks.
by darsenia
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4,318 downloads
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Updated Jun 30, 2026
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Untouched Nature (UN) is a very big and complex mod that makes Minecraft look and feel a bit different and much more realistic, encouraging players to explore completely new lands, learn new things about nature and perform different kinds of magical actions. 

Dependencies  

UN doesn't have any dependencies except minecraft forge, but there are some optional mods, that are required for the full functionality of this mod:

  • Patchouli for guide books (UN adds 4 books as in-game wiki)
  • CTM mod for CTMglass

 

Highly recommended mods to use with UN:

  • Nature Compass, because there are a lot of big biomes
  • JEI + NEI for looking into creative inventory tabs for all the stuff UN adds
  • !!! Not enough ids mod, because installing UN with another big mod or many small ones will lead to lack of ids !!! 

Compatibility (work in progress) 

  • Theoretically compatible with other biome mods, that use Default world creation type, not custom one (you may need NotEnoughIds-like mod, if there will be not enough biome ids though).However, if the biome mod use it's own biome layout (GenLayers system), they will conflict with each other.The workaround is to disable UN custom worldgen and leave only vanilla biomes decorations.

Solution (tested with RTG, may need some further testing for another mod)

Set "Disable all custom biomes" to true in the "custom_biomes" config section.

Set "Use vanilla biomes worldgen" to true in "vanilla_biomes_trees" section.

Restart the game (if you used ingame config) and create a new world with RTG.

The result:

RTG landscapes with UN trees and all necessary stuff spawning.

 

 

  • UN has compatibility with BetterFoliage (for leaves), partial compatibility with Pam's Harvest Craft ore dictionary tags and all mods, that use this system, like Cooking for Blockheads.
  • Do not try using UN with my BiomeColorizer mod, because they both use the exact same system for changing colors, and the result may not be good
  • ! Compatibility for crystal reconstructor and other modded trees is questionable, it depends on how another mod coded it's leaves.

 

List of features 

P.S. Screenshots may contain hints about the creation process of many things !

World generation 

Untouched Nature shows the possibilities of Minecraft 1.12.2 worldgen in its real beauty: no custom noise patterns or smoothing, only vanilla tools, but artistically used.

NOTE: Almost every part of worldgen is configurable! You can get rid of all custom biomes and flora, without losing important stuff for crafting; you can use custom UN terrain with only vanilla biomes, or use vanilla biomes with UN trees, or even make a completely vanilla world with all important stuff still spawning! The world can be whatever you like.

Vanilla-style configured world

 

 

 

 

 

Most trees and plants in UN are real ones and are carefully and naturally destributed in the corresponding climate zones. Biomes from different zones are separated by rivers to prevent unnatural look.

UN replaces vanilla logs and leaves in the world (only in custom trees), it's needed for the full-tree chopping and new leaves decaying rules (configurable).Trees will drop vanilla blocks when chopped!

Saplings for UN kinds of oak, birch and other vanilla trees can be converted to the original ones and back.

UN logs can be converted to the closest vanilla ones using the convertation catalogue. It may be useful, if you hate clutter in your inventory and storage system.

 

  • wider and more consistent rivers and beaches
  • world generation overhaul: new landscapes and a bit more complex biome spawning system
  • full vanilla biomes alteration
  • >50 new biomes
  • > 100 new types of trees, including small flowering and fruit trees with different models
     = more than 500 hand-made trees + custom structure format and spawning system, that allows to spawn objects without getting "cascading worldgen" issues
  • 10 berry and 7 flowering bushes of various forms
  • >90 real-world plants for every climate zone, also epiphytes + high grasses + moss + water plants + bigger plants with custom models
  • 9 new mushrooms + 4 big magical mushrooms 
  • 15 new vines
  • 14 new crops + wild potato, carrot and beetroot plants
  • 3 new types of stone (black, white and red)
  • 24 new fruits
  • 18 new berries
  • 6 magical crystals
  • 10 new jewels ores + salt

Preview of some worldgen features

Ores

Crystals

Waterplants

Crops

Mushrooms

Big shrooms

Peat, clay and fir podzol

Advanced cooking 

Meet new tastes! A lot of meals from all over the world are here for you.

 

  • new natural food sources: berries and fruits, vegetables and herbs, caviar, tasty flowers, seaweed, salt, mushrooms etc
  • firepit cooking for many types of food
  • "machines" for more advanced ways of preparing food: millstone, cooking pot, presser, juicer, fermentation clay vessels, large traditional stove + casting iron kitchenware, jars for pickling and jams. etc
  • new types of food: complex large meals with several uses, pastry, pickled vegetables, jams and juices, alcohol and vines, sauces, oils and flour
  • kitchenware and casting molds system

Preview of some features

Wines

Sauces,oils and flour

Kitchen utencils

Stove

Pastry

Juices

Jams

Simple food

Firepit cooking

Cooking pot food

 

Basic Manufacture 

  • new sources of fibre and yarns: cotton, cotton grass, kapok, linen and silk
  • cloth, wool and string production using spinning wheel and loom
  • traditional sericulture (based on Chinese one)
  • compost bin for making bone meal from vegetation
  • stone worker's table for crafting stone decorative blocks
  • glass worker's table for crafting exquisite stained glass blocks
  • window factory for making different types of windows
  • painting machine for changing colors of blocks
  • freezer for making ice

Devices

 

Instruments 

a few new basic survival tools like stone for beating things and throwing, stone knife, lighters from simple materials, scythe and leaves blower, crystal reconstructor for getting saplings

New materials, fuel and mob loot 

  • Bamboo, peat, straw, branches, raffia and liber, palm leaf, moss, cattail and papyrus for paper, pearls and shinyphere orbs, new dyes and paints
  • Wither fork bone, horse hair lock, sheep stomach, creeper skin, witch hair, cat hair (some of them need special tools to be obtained)

Loot

 

Storage 

  • cute clay jars of all colors
  • bamboo chests
  • bureau 
  • big wicker basket that stores its inventory and can be taken when you're travelling far

Storage blocks

Decorations 

  • Stained glass
  • Lots of new wood and planks blocks, including stairs and slabs+vertical slabs
  • Colored glass windows (blocks and panes)
  • Fancy glass blocks+CTM glass
  • Carved terracotta blocks
  • New colored terracotta blocks
  • Jewels stone blocks: semi-transparent jade, malachite, new lazurite blocks, colored marble, amber, beryl, chalcedony, garnet, jasper, hematite, rhodochrosite, saphire
  • Wallpapers
  • Curtains
  • Fences
  • Lattices
  • Hut logs
  • Straw blocks
  • Bamboo blocks
  • Wicker blocks
  • Flower bouquets
  • Flower pots
  • Pearl hangings
  • Light sources: chandeliers, candles, candelabra, lantern etc
    and more

Preview

Stained glass

Colored glass

Carved terracotta

Terracotta

Curtains

Bamboo blocks

Candles and lanterns

Wallpapers

Lattices

Marbles and stones

Pots with tropical flowers

Bouquets with flowers

Hut logs

 

Alchemy, witchcraft and magical rituals 

Completely different and complex potion making system, some alchemy basis and rituals based on giving sacrifices to ancient gods, their symbols in astrology and witchcraft. Feel yourself a Harry Potter! ;-D

 

Witchcraft room and hall with magical things

 

 

NOTE: You will now need medical or magical stuff to cure poison etc, because milk curing is disabled.You can enable it in the config!

 

  • magical (and existing) devices: distiller, extractor, cauldron, alchemist's table, herbalist's table, magical plants grower
  • circle runic rituals for crafting things
  • magical tools and weapons: staffs and amulets (maybe an invisibility coat too?..)
  • 19 new potions
  • essential oils, extracts, tinctures and infusions
  • new types of magical ingredients: roots, bark, herba, flowers, berries, leaves, seeds, powders
  • 6 magical crystals
  • new metals, that you will be able to transmute from vanilla ones
  • medical stuff
  • some magical instruments
  • some magical loot from mobs
  • garlic garland to protect from vampires (hmm, vampires?..)

Preview of most features

Alchemy

Distiller

Extractor

Amulets

Infusions

Ingredients system

Potions

Powders

Ritual on fire

Magic tools

Tinctures

Simple potions

 

 

 Normal biomes

Plains

 

Extreme Hills

 

Forest

 

Swampland

 

Birch Forest

Roofed Forest

 

Extreme Hills M (Grassy Highland)

 

Swampland M

 

Willow Ponds

 

Wet Forest

 

Old Oak Grove

 

Temperate Fir Forest

 

Grasslands

 

Light Taiga

 

Schrublands

 

Redwood Forest

 

Rolling Hills and Meadow

 

Grand Fir Forest

 

Lush Grove

 

Aspen Grove

 

Steppe

 

Sunflower Plains

 

Rocky Hills

 

Flower Forest

 

 Boreal biomes

Taiga

 

Mega Taiga

 

Mega Taiga Hills

 

Coniferous Mountains

 

Boreal Autumnal Forest

 

Taiga Highlands

 

Taiga Fjords

 

Wicked Lands

 

Taiga M

 

Mega Spruce Taiga

 Warm (Mediterranean) biomes

Poplar Grove

 

Warm Mixed Forest

 

Warm Meadow

 

Warm Pastoral

 

Fairy Forest

 

Warm Dry Hills

 

Poplar Terraces

 

Poplar Grove Hills

 

Warm Mountains

 

 Tropical biomes

Jungle

 

Mushroom Island

No files available for download.

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