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A home-portal system inspired by Path of Exile / Diablo. Each player maintains up to two rifts simultaneously: a Home Rift anchored at a chosen location, and an Adventure Rift left behind when they return home. Rifts persist across logouts and server restarts, and survive death.
/rift — Context-sensitive portal actionBehaves identically to the keybind. Determines what to do based on your current situation (see Context Actions below).
key.categories.rifts → key.rifts.rift (unbound by default)Same behavior as /rift. Sends the rift action to the server on press.
Both the command and keybind evaluate conditions in priority order:
| Condition | Action | Message shown |
|---|---|---|
| Within 6 blocks of own Home Rift + Adventure Rift exists | Channel 4s → teleport to Adventure Rift (destroys it) | "Proceeding through your Rift..." |
| Within 6 blocks of another online player's Home Rift + they have an Adventure Rift | Channel 4s → teleport to that player's Adventure Rift (without destroying it) | "Proceeding through [Name]'s Rift..." |
| Have a Home Rift, not within 6 blocks of it | Channel 4s → teleport to Home Rift (leaves Adventure Rift at current position) | "Returning to your Home Rift..." |
| No Home Rift | Channel 4s → creates Home Rift at current position and facing | "Creating Home Rift..." |
Channeling rules:
Crouching within 4 blocks of one of your own rifts (same dimension) for 4 seconds without moving erases it.
| Rift | Message during channel | Message on completion |
|---|---|---|
| Home Rift | "Erasing Home Rift..." | "Home Rift erased." |
| Adventure Rift | "Erasing Adventure Rift..." | "Adventure Rift erased." |
When any rift teleportation occurs (all three variants):
Tameable) within 12 blocks of your current position teleport to the destination as well