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Diabolical Potions

Attach potions to a belt and use on the go! Wide variety of tinctures!
by cleannrooster
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Updated Jul 6, 2026
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Adventure and RPG Armor, Tools, and Weapons Magic

Diabolical Potions

Inspired by Diablo's iconic belt system, Diabolical Potions adds a quick-use consumable layer to Minecraft that feels native to the game. Equip an Alchemist's Belt, load it with tinctures, and consume them mid-fight without opening your inventory.


The Alchemist's Belt

The belt holds up to 4 tinctures or potions and is worn in the accessory slot via Trinkets on Fabric, or Accessories on NeoForge, keeping it off your hotbar entirely.

Loading the belt works like a bundle: drag a tincture or potion over the belt item and drop it in. The belt displays its contents in a persistent HUD on the right of the screen, so you always know what you're carrying.

Using the belt:

  • Tap H to instantly consume your primary slot (slot 1)
  • Hold H to open a radial menu and pick any of the four slots
  • A short cooldown (1.2 seconds) applies after each use
  • The H keybind is rebindable from the controls screen
  • The HUD position and layout direction (horizontal/vertical) are both adjustable in-game with a dedicated edit mode (enterable with a rebindable key)

Tinctures

Tinctures are alchemical consumables that deliver focused, short-burst effects. They come in three tiers across six types, totaling to sixteen.

Unlike regular potions, tinctures have an optional activation delay (configurable, off by default). If enabled, a freshly crafted tincture needs a moment before it becomes usable, simulating the alchemical process settling.

The Six Types

Name Effect
Life Tincture Restores health (default: 20% of max HP, configurable to flat amounts)
Gold Tincture Grants Absorption II hearts as a damage shield
Iron Tincture Applies the Guard effect, adding bonus armor points
Snow Tincture Grants Fire Resistance
Flame Tincture Applies Warmth, protecting against cold biome effects
Breath Tincture Instantly restores a portion of your air supply underwater

 

The Three Tiers

Base tinctures — Reliable, moderate effect. Found in early and mid-game loot, and available from villager trades.

Greater tinctures — Stronger potency and longer duration. Appear in mid-to-late game structures like strongholds, woodland mansions, and nether fortresses.

Corrupted tinctures — Maximum potency with dangerous trade-offs. Carry significant side effects that trigger approximately one in three uses. Found primarily in ancient cities, bastions, and end cities.


Corrupted Tincture Side Effects

Corrupted tinctures are high-risk, high-reward. Each type carries a unique set of drawbacks:

  • Corrupted Life Tincture — Heals 40% max HP + Regeneration II, but may inflict Hunger II, Poison I, or the Corrupted Constitution effect (temporarily lowers max health)
  • Corrupted Gold Tincture — Absorption IV, but may inflict Warding Drain (drains absorption over time), Slowness II, or Darkness
  • Corrupted Iron Tincture — Massive armor bonus via Corrupted Guard (+16 armor), but may inflict Slowness III, Weakness II, or Nausea
  • Corrupted Snow Tincture — Applies Rejuvenating Flame (fire damage heals you) but simultaneously inflicts Frost Buildup (cold damage accumulates), plus Darkness and Weakness
  • Corrupted Flame Tincture — Grants Corrupted Flame, a powerful warmth effect with an extended, harsh duration
  • Corrupted Breath Tincture — Grants Water Breathing but inflicts Corrupted Breath, gradually depleting your air

World Integration

Tinctures generate naturally throughout the vanilla world with drop rates tuned to progression:

  • Early game: Dungeons, desert pyramids, mineshafts, shipwrecks, igloos, village structures
  • Mid game: Pillager outposts, stronghold libraries and corridors, woodland mansions, ruined portals
  • Late game: Nether fortresses, bastions (other and treasure), ancient cities, end cities

Corrupted tinctures appear exclusively in late-game structures. Villager trading provides a supplemental source for base and greater tinctures.


Configuration

Every effect duration, heal amount, and armor bonus is tunable from an in-game config screen (requires Cloth Config). Notable options:

  • Switch Life Tincture healing between % of max HP and flat half-hearts
  • Enable or disable the tincture activation delay and set how long it lasts
  • Adjust all Guard and Corrupted Guard armor bonuses (applied at startup)
  • Tune duration on every individual effect and side effect across all eighteen tinctures

Requirements

Fabric: Fabric API, Trinkets, Cloth Config
NeoForge: Accessories, Cloth Config
Optional: ModMenu (Fabric only, for in-game config access)

diabolical_potions-neoforge-1.0.2+1.21.1.jar
MC 1.21, Client, 1.21.1, NeoForge, Server
Release 2026-05-10 Get
diabolical_potions-fabric-1.0.2+1.21.1.jar
MC 1.21, Client, Fabric, 1.21.1, Server
Release 2026-05-10 Get

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