Features
- One chosen player per server, set with
/protagonistsystem claim or /protagonistsystem admin choose <player>.
- Custom system XP, levels, skill points, and coins.
- Daily quests that reset each Minecraft day.
- Advancement-gated skill unlocks with small stacking stat buffs.
- Point allocation into player attributes, including attributes added by compatible mods.
- Keybound menu with Skills, Attributes, Quests, and Shop tabs.
- Rotating coin shop with level-gated unique vanilla gear and material/valuable offers.
- Build tab with starter class selection, global passive unlocks, and two-slot active ability loadouts.
- Hidden classes that stay hidden until their unlock objectives are complete: Necromancer, Knight, Oracle, and Voidbound.
- Active ability keybinds for slot 1 and slot 2.
- Chosen-player-only actionbar HUD for quest progress and XP milestones.
- Optional Unique Systems integration makes protagonist ownership exclusive at the Unique Systems layer before claim/admin choose succeeds, keeps non-owner commands and stale client menus quiet, and claims hidden classes as one-owner unique unlocks before local class unlocks are applied.
Hidden class unlocks:
- Necromancer: reach protagonist level 12 and kill 50 hostile mobs.
- Knight: reach protagonist level 10 and complete the Endure daily quest 3 times.
- Oracle: reach protagonist level 10 and record 12 advancements.
- Voidbound: reach protagonist level 15 and earn
minecraft:end/root or another minecraft:end/ advancement.
With Unique Systems installed, hidden classes use unlock ids like isekied:class_necromancer, isekied:class_knight, isekied:class_oracle, and isekied:class_voidbound. If another player already owns that class unlock, the class remains hidden/locked locally.