
TacZ Mesh Loader is a client-side mod that allows TacZ gun and attachment models to use poly_mesh geometry exported by the BlockBench plugin Meshy.
By default, TacZ only supports Bedrock-format cube models. With this mod installed, gunpack creators can use polygon mesh models — smooth shapes built from triangle and quad polygons — directly in TacZ guns and attachments.
poly_mesh geometry directly into TacZ's model pipeline.
First, for the mesh model, be sure to merge each bone into a single mesh object as described above. Next, for the cube model, there is no need to do anything to it.
The model type can only be defined if this MOD is installed. In the JSON file used for display, simply define a new “model_type”and set it to “mesh”. Please note that the definition ‘model_type’:“mesh” is only required for the gun itself and is not necessary for attachments. Please note that even if a model consists primarily of cube models, you must define “model_type”: “mesh” if it contains even a single mesh model.
{
"model_type": "mesh",
"model": "mypack:gun/mygun_geo",
"texture": "mypack:gun/uv/mygun",
"animation": "mypack:mygun"
}
File locations and structure follow the standard TacZ gunpack format. Models should be created in BlockBench using the Meshy Plugin. You can download it directly from the blockbench plugin list.
Please note that if you use this MOD to create and release a gun pack for mesh models, you must define this MOD as a dependency.
Important Note:
At this time, the ocular object does not support mesh models and only works properly with cube models. Therefore, please do not use mesh models when using the ocular object.
GPL-3.0
Author: VellEagle