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this mod might need geckolib idk tho im not the mod creator
This is not official. Just a fan-recreation.
This mod is a remake of a roblox feature from the game Noobs Vs Zombies Realish Reborn. THE MOLD IS NOT MY IDEA, IT IS MARIOMAN73's IDEA. GO CHECK HIM OUT.
MODELEING HELP: Wikistomfoolery (thank you so much!)
Btw feel free to make videos on this mod! It's encouraged!
THIS IS NOT AN INFECTION MOD, IT HAS AN INFECTION IN IT, BUT THAT ISN'T THE MAIN FOCUS OF THIS MOD. THIS MOD IS SUPPOSED TO RE-CREATE NVZR IN MINECRAFT.
I misunderstood something and was rude, and i feel bad so go play this mod:
The Tarnished Army - Minecraft Mods - CurseForge
Post-Rework/Modern Mold:
IT IS HIGHLY RECCOMENDED TO USE GUN MODS WITH THIS MOD ON. THIS MOD WILL NOT HOLD YOUR HAND.
With that being said, this mod is (decently) fast. You can slow down the rate of which Mold spawns with the gamemode options in the Config!
ALSO PLEASE BE AWARE, THIS MOD IS EXTREMELY EXTREMELY!!!!!!!!!!! LAGGY. (I AM TRYING TO OPTIMIZE IT EVERY UPDATE)
You can also access and turn on Experimental Features in the Config, which will make the mod... A LOT harder...
How the Mold Starts:
Zombies will randomly mutate when they reach the surface, turning into Moldy Zombies. Once they mutate they will attack anything that isn't a zombie. Once they reach 5 kills, they will evolve into a Proto Mold Seed.
That's it.
Proto Mold:
The relatively harmless version of The Mold. It can only spawn spikes and convert your biome into Contaminated Lands.
It spreads Proto Mold everywhere, and when mined, gives Proto Mold Chunks. That's used to create Moldy Iron, and the Proto Sword.
It will rot away when the Proto Mold Seed is dead. It can dupe blocks under it if there isn't air above it.
Contaminated Lands:
The Contaminated Lands is the biome that spawns when The Mold spreads. It prevents Zombies from burning, and spawns both normal and Moldy Zombies. (AND ONLY them) naturally, at a pretty fast pace as well.
When either The Mold, or a Proto Mold Seed is defeated, it will decay into a Plains biome.
The Mold:
The Mold is the main infection that this mod brings. It's also what spawns after there are TWO Proto Mold Seeds alive in your world. There's a good reason for the buffer. You need it.
It CANNOT destroy things with it's spreading, but structure generation can still break in. So be wary!
The Mold has a maximum spreading radius of 250 blocks around itself. It cannot spread any further.
The Mold can be split into 4 Phases:
Underdeveloped:
The Underdeveloped stage of The Mold starts when it spawns in, and up until the Nucleus is created. It can be killed in this stage. Do not let it grow too much.
In the Underdeveloped Stage, only Small and Medium Mold Bulbs can be created. Small spawn instantly and Medium start spawning once The Mold has at least 1000 points. (More on Mold Bulbs later)
The only way you can kill The Mold is if it's in this phase.
Developed:
The Mold enters the Developed stage when it grows a Nucleus. Which makes The Mold unkillable until it is defeated.
Once The Mold reaches the Developed stage, it can create Giant Tendrils, which it uses to pick up any victims and drop them to their deaths. Don't get too close!
The Mold will start to spread again, if at least slightly. It probably wont be too noticable, as by the Developed stage, it has almost certainly reached the maximum spread area it can be.
This is probably one of the shortest stages The Mold has.
Overdeveloped:
This happens when The Mold grows Trees, large structures that shoot at things from a distance. (currently WIP and doesn't shoot.) They stretch out into the sky. You can see them for miles. They will also spawn rotlings occasionally (Also not implemented, but coming soon.)
Rotlings will evolve based on the ammount of kills they get. Rotling -> Rot -> Rot Mother. (not added yet)
Hyperdeveloped:
The Mold grows into a massive tree called The Supershroom it grows to world-height, and becomes unable to die until you deal with the nucleus. It will also send hordes of mutants to attack you no-matter where you are. (none of this is added, this is just planned)
Mold Bulbs & Structures:
Small Mold Bulb:
Small Mold Bulbs mostly just spawn spikes, and spike-beds. However the actually dangerous stuff they can spawn are:
Medium Mold Bulb:
Medium Mold Bulbs (also) mostly just spawn spikes, and spike-beds. However, the dangerous stuff they spawn are:
oh and there's also an E-girl, but I wouldn't get too close in survival mode.
Please report any bugs in the comment section, and I will try to fix them.
Pre-Rework/Legacy Mold:
This mod is not created to fight other infection mods, its only goal is to fight the player.
The Mold:
The Mold is a highly infectious fungus, a mutation of the popular Myceliosis Parasitum, it originally was located inside of a cave hidden away for years after getting out-competed by its more studied and infectious brother. While stuck inside of the cave, it observed the spores, and the constructs that Myceliosis Parasitum would create, very slowly bits and pieces of brain matter, infected tissue, fragments of infected ground, and more accumulated inside of the cave. The Mold learned from its brother, experimenting, adapting, and changing parts of itself to mimic and improve. It still remained hidden in its cave. Waiting for the right time to strike. More years passed as Myceliosis Parastium was getting pushed back, as its creators had developed a vaccine for the bioweapon, giving any bite from the fungus less lethality. Eventually the creators had left for the end, thinking that they had beat all of the fungus. However, The Mold had remained, feeding off of the stone and dirt for years. Finally, the brainmatter that The Mold had gained from Myceliosis Parasitum had died, telling The Mold all it needed.
This mod is VERY difficult and will probably push you to your limits.
The Mold has 7 phases, each getting tougher and tougher.
WAKING PHASE.
MOLDING PHASE.
PROTONUCLEUS PHASE.
NUCLEUS PHASE.
ROOTING PHASE.
SPROUTING PHASE.
SUPERSHROOM PHASE.