Every Minecraft world has a floor. You have stood on it a hundred times, hit it with a diamond pickaxe, and moved on.
This time, it cracks.
Strata puts three older versions of Minecraft underneath the one you are playing.
Break through the bedrock and you fall, not into a cave, not into a new dimension with new blocks, but into 1.8. Then Beta 1.7.3. Then Infdev.
Each layer is a real, playable world generated the way that version generated worlds, textured the way that version looked, and sounding the way that version sounded.
And each layer takes something away from you.
Dig to the bottom of your world and look for bedrock that is already cracked. It breaks about three times faster than the rest and all of it can be broken, so you can never be locked out.
Ten seconds of diamond pickaxe later, the floor gives way.
You fall a long way. You land, unhurt, somewhere in 1.8.
| Stratum | Version | What it takes from you |
|---|---|---|
| The Present | 26.1 | Nothing. This is home. |
| Combat | 1.8 | Attack cooldown, off-hand, shields |
| Beta | Beta 1.7.3 | …and sprinting, hunger, experience |
| Primordial | Infdev | …and natural regeneration |
Nothing is explained to you in a menu. You find out when you swing twice in a row and both hits land. You find out when your hunger bar is simply not there, and food heals you directly instead, the way it did in 2011.
The descent is one-way, and it loops. Break the floor of the Primordial and you come out in the Present. Digging far enough into the past brings you back to now.
Not a texture pack over modern terrain. Every layer is rebuilt from the version it represents:
The Primordial still has the brick pyramids and the obsidian walls that Infdev generated along its axes, before anyone decided what they were for.
Five, one for each arrival and one for the floor itself:
Client and server. Works in multiplayer, each player's rules, fog and HUD are resolved for the stratum they are standing in, so two players in two eras see two different games.
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