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Stop Render

Adds a config to disable the tile entity special renderer of some tile entities.
by davidmaamoaix
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1,891 downloads
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Updated Jun 30, 2026
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Stop Render is a client-only mod that adds a config to disable the tile entity special renderer of some tile entities.

The aim of this mod is to make it possible for the player to disable some TESRs that can be laggy.

 

Usage:

Put the class of tile entities whose TESR should be disabled in the config. Note that the full name of the class should be put.

For example (this will disable the rendering of chest and ender chest):

general {
    # The full class name for tile entities whose TESR is to be removed.
    # E.g. "net.minecraft.tileentity.TileEntityChest" for chest.
    S:TILE_ENTITIES <
	net.minecraft.tileentity.TileEntityChest
	net.minecraft.tileentity.TileEntityEnderChest
     >
}

The same applies for modded tile entities. Just put the full name of the class of the tile entity, such as

cn.davidma.tinymobfarm.common.tileentity.TileEntityMobFarm

 

Notes:

This mod is created after I found some tile entity special renderer of some mods being too resource expensive, causing significant performance issue on the client. This mod basically unbinds the given tile entities' TESR, allowing better performance.

 

This mod can be used in any modpacks.

 

Github Link: https://github.com/davidmaamoaix/StopRender

 

If you find any bugs/stuff to improve on, please put them in the comment section below.

No files available for download.

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