

Three data parameters are assigned to each player.
I add dynamics like a sphere, rolling and bouncing.
The number of sphere segments can be changed in config to adjust the client's rendering load.

/setSphere size set <targets> <value>
/setSphere size get <target>
/setSphere isBall set <targets> <true/false>
/setSphere RestitutionCoefficient set <targets> <value>
/setSphere RestitutionCoefficient get <target>