

MOD that allows the player to become a snake.
The length of the player snake changes according to XpLevel.
The number of segments is XpLevel+1.
| NBT Key | Type | Purpose |
|---|---|---|
IsSnake |
Boolean | Indicates whether the player is in "snake mode." |
SnakeHeadSize |
Float | Stores the size of the player's head in snake mode. |
SnakeBodySegmentSize |
Float | Represents the size of the player's body segments in snake mode. |
SnakeDamage |
Float | Damage an entity suffers when it comes into contact with a player segment |
SnakeSpeed |
Float | Determines the automatic movement speed of the player in snake mode. |
You can use vanilla commands to modify the experience.
/experience set @s 100 levels
/snake <targets> <dataparameter_key> <value>isSnake: A boolean (true or false) that determines whether the targeted player(s) should be in "snake mode."
headSize: The size of the snake's head (float, range: 0.1 - 10.0).
bodySegmentSize: The size of each body segment (float, range: 0.1 - 10.0).
damage: The damage dealt by the snake's body segments (float, range: >= 0).
speed: The movement speed of the snake (float, range: 0.0 - 0.75).
Effect: Adjusts the corresponding attribute for the targeted players.
Each attribute has specific valid ranges, and attempting to set a value outside these ranges will result in an error.
/snake config <action> [parameters]Configuration to allow players to respawn avoiding other player positions already present.
Find the respawn position by partitioning the rectangular region with one side L centered at cx and cz into a grid with size r.
Enables or disables the spread functionality.
true: Enables spreading.
false: Disables spreading (default spawning).
Sets the spread position's center coordinates.
cx: X-coordinate (double)
cz: Z-coordinate (double)
L: (double, range: 0.1 - 10000.0)
r: (double, range: 0.1 - 100.0)
segment_experience: (int : 0 -)