⛏️ Solo Mining ⛏️
Gates open in your world. Your gear decides the rank. Clear the dungeon before it collapses.
💬 Information and Support
Questions, bug reports, balancing feedback and feature ideas are always welcome.
👉 Discord: Join the server
🐞 Please report issues with your Minecraft version, mod version and a log file — that makes fixing them much faster.
🌍 About Solo Mining
Solo Mining is a Solo-Leveling inspired dungeon mod for Fabric. While you play normally, gates open in your world — glowing portals with a rank from E to S*. That rank is not random: it is measured from the gear you are carrying right now. Show up in leather and you get a beginner gate. Show up in netherite and the world answers accordingly.
Stepping through a gate takes you into a private instanced dimension. You land in a small lobby with a hunter trader and a ready pedestal. Once you are ready, the run begins: a fully generated valley under an open sky, split into combat zones connected by mountain passes, filled with monsters, traps, ore veins, an optional elite guardian — and at the very end, a boss with real abilities and phases.
Clear it, loot the reward chest, walk out through the exit gate. Or leave it unused and find out what comes out of a collapsing gate instead. 😈
✨ Main Features
- 🌀 Gates that open on their own — timed spawns near players, or summoned on demand with the Gate Catalyst
- 📊 Gear-based ranking from E to S* — your armor and your best weapon decide the difficulty
- 🎲 6 gate types — Normal, Treasure, Elite, Boss, Red and the rare S* Special Gate
- 🏔️ Handcrafted-feeling valleys with ridges, passes, lakes, forests and rock formations — fully procedural, never the same twice
- 🗺️ 6 layout archetypes — straight corridor, zigzag, serpentine, spiral, staircase and horseshoe
- 🎨 6 dungeon themes — Deep Cave, Ice Wasteland, Sand Temple, Volcanic Depths, Overgrown Ruin and the Abyss
- 🗣️ 6 languages supported — English, German, Spanish, French, Turkish and Russian
- 👑 Boss fights with 13 abilities and 3 phases, telegraphed by particles and sound
- 💀 Elite guardians as optional mini bosses with their own reward chest
- 🕳️ Traps and hazards woven into the terrain
- 💰 10 hunter currencies and a Hunter Shop with a real trader NPC
- 👥 Party support — one gate for the whole group, scaling with the number of ready players
- 🏆 8 advancements tracking your career from first gate to S-rank hunter
- ⚙️ 127 config options — almost every number in this list can be changed without touching code
🌀 Gates & Ranks
Gates appear near players on a timer, or you can force one with the Gate Catalyst. Lost track of one? The Gate Tracker pings the nearest active gate and marks it with a pillar of particles.
When a gate opens, the mod looks at your average armor tier and your best weapon in the whole inventory — not just the one in your hand, so the rank cannot be gamed by swapping gear at the last second. The higher value wins and becomes the rank:
| Rank |
Typical Gear |
Monster Count |
Health |
Damage |
| E |
Leather & wood |
18 – 24 |
×1.25 |
×1.15 |
| D |
Chainmail & copper |
20 – 28 |
×1.60 |
×1.35 |
| C |
Iron & gold |
24 – 32 |
×2.00 |
×1.55 |
| B |
Iron with a strong weapon |
30 – 40 |
×2.55 |
×1.80 |
| A |
Diamond |
36 – 50 |
×3.25 |
×2.15 |
| S |
Netherite |
50 – 68 |
×4.60 |
×2.75 |
| S+ |
Netherite and beyond |
72 – 96 |
×6.50 |
×3.60 |
| S* |
Endgame |
96 – 132 |
×8.75 |
×4.80 |
🧑🤝🧑 A party of three or more can push a gate up one rank — more players, more danger, more loot.
🎲 Gate Types
Every gate rolls a type on top of its rank, and the type is shown before you enter — so you always know what you are walking into:
- 🔵 Normal Gate — the standard run
- 🟡 Treasure Gate — fewer and weaker monsters, a far richer reward chest
- 🟣 Elite Gate — a guaranteed elite guardian and tougher monsters
- 🔴 Boss Gate — the boss is the main event and hits much harder
- 🩸 Red Gate — everything is stronger, everything drops more. Rank A and upward only
- 🟪 S* Special Gate — the rarest gate in the mod. Bring friends
🏔️ The Valley
Solo Mining does not generate a box of corridors. Every gate builds a valley under an open sky, ringed by a mountain range and an invisible border, so you can always see where you are going.
- ⛰️ Real terrain — noise-shaped ridges and slopes instead of repeating stair-step terraces
- 🛤️ Combat zones connected by passes — the ridges between them are climbable, but the passes are the road
- 🌲 Living ground — grass, dirt, snow or sand depending on the theme, with trees, tall grass, ferns, cacti, boulders, glowing cairns and ponds
- 🪨 Zone features — rock outcrops, plateaus, hollows, pillar clusters, ruined walls and light cairns give every arena a shape to fight around
- 💎 Ore veins matching the theme — mining inside a gate is allowed, and worth it
- 🧱 Built in time slices — the terrain is generated across several ticks with a progress display, so even a huge S*-rank valley does not freeze the server
🎨 Themes
- 🕳️ Deep Cave — stone, moss and darkness. Spiders, skeletons, cave dwellers
- ❄️ Ice Wasteland — snow, ice and powder snow. Strays and frozen horrors
- 🏜️ Sand Temple — sandstone and buried ruins. Husks and mummified guardians
- 🌋 Volcanic Depths — blackstone, basalt and lava streams. Piglins, blazes and magma cubes
- 🌿 Overgrown Ruin — mossy bricks and water. Witches, spiders and creeping growth
- 🌑 Abyssal Void — deepslate and sculk. Wither skeletons and vindicators
Low ranks stay in familiar territory; from rank C upward the newer themes mix in, and at rank A everything is possible.
⚔️ A Dungeon Run
- 🚪 Enter the gate. Walking into the portal plane charges it for three seconds, with the familiar portal effect on screen.
- 🛖 The lobby. A safe waiting room with the hunter trader, a market stall, a ready pedestal and an exit gate.
- ✅ Ready up. Click the pedestal or use
/solomining ready. Everyone who is ready counts toward the scaling.
- 🔒 Gear lock. Once the run starts, your armor is locked — no swapping into better gear after the rank has been decided.
- 🗡️ Clear the valley. Fight your way from zone to zone. An elite guardian may block the way, guarding a reward chest of its own.
- 🌑 The boss appears. When the last monster falls, darkness descends for a few seconds — and when your sight returns, the ruler is standing there.
- 🎁 Loot and leave. The reward chest spawns with an exit gate right beside it, so you never have to walk the whole valley back.
💡 Need to leave early? The Dungeon Exit Crystal and /solomining exit put you back on the exact spot you came from. Your dungeon stays alive and can be resumed with /solomining return.
👑 Boss Fights
Every dungeon ends with a boss, and the bosses fight back properly:
- 🎯 13 abilities — four universal ones plus three per theme family
- 🩸 3 phases — Normal, Enraged below 50% health and Desperate below 25%, each with shorter cooldowns and stronger effects
- ⚠️ Telegraphs — particles and sound warn you about a big hit before it lands
- 👥 Multi-boss or empowered boss — a Boss Gate rolls either one huge ruler or several lesser ones
Ice: Frost Field ❄️ · Glacial Chains ⛓️ · Blizzard 🌨️
Sand: Sand Tomb 🏜️ · Scorching Winds 🔥 · Tomb Quake 💥
Cave & Abyss: Abyss Web 🕸️ · Shadow Blink 👤 · Abyss Roar 📢
Universal: Summon Adds 💀 · Shockwave 🌊 · Curse of Weakness 🔮 · Last Stand ⚡
💰 Currencies, Loot & the Hunter Shop
Dungeons pay out in ten hunter currencies — Essence Stone, Mana Crystal, Hunter Coin, Gate Fragment, Gate Key Fragment, Frost Shard, Abyss Fang, Ancient Relic, Boss Core and Dungeon Core — plus vanilla rewards that scale with the rank, up to netherite scrap, echo shards and a nether star at S*.
🏪 The Hunter Shop stands in every lobby as a market stall with a real trader behind it. Four tabs:
- 🍎 Supplies — food, potions and consumables
- 🔮 Gate Supplies — catalysts, key fragments, exit crystals and trackers, so your currency flows back into more runs
- 🛡️ Equipment — always exactly one tier above your current gear, measured from what you wear and carry. Netherite is never for sale
- 💱 Exchange — trade currencies against each other, or sell them for emeralds
The entire shop lives in a JSON file, so you can change every price, add your own offers, or sell items from other mods by registry id.
⏳ Missed a Gate?
Gates do not wait forever. An unused gate collapses after 15 minutes — with an explosion and a wave of monsters spilling into your world. 💥
Explosion and invasion can be switched off separately, and by default the blast leaves your builds intact.
📊 HUD & Feedback
- 🗂️ Dungeon info box — a compact panel at the top of the screen showing rank, gate type, remaining monsters and progress, tinted in the rank color
- 🔔 Toast notifications for gates opening, rewards, purchases and warnings — with an automatic chat fallback
- 📜 System messages in the style of a certain hunter status window
🧩 Compatibility
- 👥 PartyLink — one gate for the whole party, party-wide notifications, and scaling based on ready members
- 🐾 Loyal Companion — your companions come along, and their damage against dungeon monsters is capped, so pets support you instead of soloing the run for you
- 🐲 World Bosses — world boss gear is recognised by the rank system, and world bosses can show up as dungeon bosses
- 🧟 Any mob mod — monster pools are configured by registry id in a JSON file, so modded mobs can populate your gates
Every integration is fully optional. None of these mods are required, and nothing breaks if they are missing.
🏆 Advancements
- 🌀 First Step — enter your first gate
- ✅ Gate Cleared — complete your first dungeon
- 💀 Elite Hunter — defeat an elite guardian
- 🥇 A-Rank Hunter — clear a rank A gate or higher
- 👑 S-Rank Hunter — clear a rank S gate or higher
- 🛒 Regular — buy something from the hunter trader
- 💥 Too Late — let a gate collapse unused, and survive what comes out
⚙️ Configuration
Solo Mining ships with 127 config options in config/solomining.json, generated on first start. Among them:
- ⏱️ Gate spawn window, expiry timer, spawn distance, and how many gates a busy server should hand out
- 📈 Monster count, health and damage multipliers — globally, per rank and per gate type
- 👑 Boss health, ability damage and radius, cooldowns, phase thresholds and telegraph length
- 🏔️ Valley size, ridge height, pass width, flora density, terrain features and layout archetype
- 🚀 Build speed per tick, chunk preloading and the handover fade
- 🛡️ Gear lock, block protection, ore mining, mob filtering and the companion damage cap
- 🎨 HUD, toasts, system messages and boss announcements
Two more files let you go further:
- 🧟
config/solomining_custom_mobs.json — define your own monster and boss pools
- 🏪
config/solomining_shop.json — full control over the shop range and all prices
🕹️ Commands
| Command |
Description |
/solomining ping |
Ping your nearest active gate |
/solomining where |
The same, with location details |
/solomining ready |
Ready up in the lobby |
/solomining exit |
Leave the lobby or dungeon without losing it |
/solomining return |
Return to your active dungeon |
/solomining spawn |
Spawn a gate near you |
/solomining rescue |
Emergency exit back into the world |
/solomining close |
Close your current dungeon instance |
/solomining expire |
Immediately collapse the nearest unused gate |
📌 Notes
- 🧵 Fabric only. Fabric API is required.
- 🖥️ Works in singleplayer and on servers. HUD and toasts need the mod on the client.
- 🌌 Dungeons live in their own dimension, far away from your world — your builds are never touched.
- 💾 Runs are persistent: log out inside a gate and continue later with
/solomining return.
🧭 Perfect For
- ⚔️ Players who want real combat content inside a normal survival world
- 📺 Fans of Solo Leveling and dungeon-gate stories
- 👥 Small servers looking for a group activity that scales with the party
- 🧑🔧 Modpack authors who want a fully configurable dungeon system with modded mob support
The gate is open. The clock is running. 🕒