NO PORT TO FORGE PLANNED!(but feel free to port it by yourself and link it)
The mod is fully configurable to enable only changes that you like
Description
This mod aims to increase Minecraft's difficulty. Basically, almost every hostile mob has been reworked, from small changes to huge ones. Some of them are inspired by the Bedrock edition, which is a bit different (and often harder) than the Java one. There are now also a few achievements to make the experience even funnier!
The mod was split starting v1.11 with SIHYWTCAMD Extensions in order to be fully server-side. Do not hesitate to play with both for the full mod experience if players can have mods installed!
Although we've changed almost every mob already, feel free to ask for new features or changes in the GitHub or the Discord. Indeed, don't hesitate to share your experience and tell me if you think I should tweak anything to make the experience even better =)
This is a short description, full description below.
More detailed information available on the Wiki.
FAQ
Does it work on a server? Yes, it works on a server. File needed for server only. You can still get it on your client for single player worlds (and players hosting a LAN world)
Can I include it in my modpack? Yes, you are free to include this mod into your modpack
For any other things: Feel free to share your experience, problems, enhancement ideas in the Discord server, or directly creating issues on the GitHub
Full description
General
Mobs have a doubled "follow range" (but not "aggro range")
Mobs that have a flee entity goal don't flee if the entity has less than half health
Most hostile mobs are now hostile to villagers
Mobs riding others path find with the accumulated dimension to avoid going through blocks
Arthropods
Arthropods General
Don't get fall damage
Larvae spawn with a bonus speed depending on local difficulty
Cave spider
Cave spider can spawn naturally in caves, the deeper the more common