Simple Storage Manager is a lightweight storage-network and item-routing mod built around vanilla barrels.
Instead of replacing your storage room with large futuristic machines, Simple Storage Manager lets you connect barrels to a shared network, upgrade them, search through their contents, access everything remotely and automate item movement between storage and machines.
The goal is simple:
Keep the Minecraft storage feeling, remove the storage-room frustration.
Create your own storage networks and connect barrels using the Storage Linker.
Linked barrels become part of one shared storage system while still behaving like physical storage containers in your world.
Features include:
Each network remains independent, allowing you to maintain separate personal, team or purpose-specific storage systems.
The Storage Linker is the primary tool for quickly configuring physical storage.
Use it to:
Only storage belonging to the selected network is affected.
The Storage Linker is especially useful when building or expanding large storage rooms because devices can be configured directly in the world without opening additional management screens.
The Wireless Terminal gives you remote access to your entire storage network.
Instead of opening barrels one by one, all stored items are combined into a single searchable inventory.
Features include:
The hotbar is intentionally excluded from the Deposit function so your tools and actively used items remain untouched.
If the same item exists in several linked barrels, the terminal displays it as a single combined entry.
Items can quickly be retrieved directly from the storage browser:
The requested items are inserted directly into the player's inventory.
Need to craft something without running back to your storage room?
The Wireless Crafting Terminal combines your complete storage network with a regular crafting grid.
You can:
The player's hotbar is excluded from the Deposit function.
The Wireless Crafting Terminal is an upgraded version of the standard Wireless Terminal.
Simple Storage Manager includes integration with Just Enough Items (JEI).
When JEI is installed, supported recipes can be transferred into the Wireless Crafting Terminal, making network crafting significantly faster and more convenient.
This allows you to:
The Network Access Point, or NAP, is the automation and item-routing controller of Simple Storage Manager.
It can operate in two different modes:
New Network Access Points start in Local Mode by default.
A dedicated Manage menu allows you to switch between Local operation and any Storage Network you are permitted to use.
The Storage Linker can still be used as a faster alternative when you simply want to connect the NAP directly to a network.
In Local Mode, the NAP transfers items directly between connected inventories without using a Storage Network.
Example:
Chest A → Network Access Point → Chest B
A side configured as Import acts as an item source.
A side configured as Export acts as an item destination.
This makes the Network Access Point useful even when you do not need centralized storage.
Examples include:
Items are transferred directly between the connected inventories.
In Network Mode, the Network Access Point acts as a bridge between external inventories and a Simple Storage Manager network.
Example:
Furnace → Storage Pipe → NAP → Storage Network
or:
Storage Network → NAP → Machine
This makes it possible to automatically import resources into your storage system or export stored materials to machines.
Every side of a Network Access Point can be configured independently.
Available side modes:
The side performs no item transfers.
Items are taken from the inventory connected to that side.
In Network Mode they are inserted into the Storage Network.
In Local Mode they become available for transfer to Export sides.
Items are sent toward the inventory connected to that side.
The side can participate in both import and export operations.
For simple Local routing setups, dedicated Import and Export sides are generally recommended because they provide the clearest item direction.
Each of the six NAP sides contains its own Filter Upgrade slot.
The same Filter Upgrade used by linked barrels can therefore also be used for automation.
This means NAP filters support:
Because the filter configuration is stored on the upgrade item itself, configured filters can be moved between barrels and Network Access Points without losing their settings.
The Network Access Point contains a dedicated Speed Upgrade slot.
Existing Capacity Upgrades are reused as transfer-speed upgrades when installed inside a NAP.
Unlike continuous per-item ticking, the Network Access Point performs efficient batch transfers every 20 server ticks.
Transfer amounts:
The complete batch is transferred at once instead of repeatedly moving individual items every few ticks.
This keeps automation predictable while reducing unnecessary inventory and capability operations.
Every Network Access Point also has a global operating mode.
Available states:
The NAP operates normally.
All transfers are disabled.
The Network Access Point only transfers items while receiving a redstone signal.
This allows item-routing systems to be controlled with ordinary Minecraft redstone.
Storage Pipes allow inventories and machines to be connected to a Network Access Point over a distance.
Pipes can connect to:
The pipes themselves are intentionally lightweight.
They:
This allows larger transport networks without turning every individual pipe block into an active machine.
A connected pipe network can serve multiple inventories, and the Network Access Point distributes work between available endpoints.
The Pipe Wrench is used to manually control Storage Pipe connections.
Normally pipes automatically connect to compatible neighboring pipes and inventories.
The wrench allows individual connections to be disconnected or reconnected manually.
This is useful when:
This makes it possible to build parallel pipe networks without them automatically merging together.
Each linked barrel contains 4 Upgrade Slots.
Upgrades allow individual barrels to specialize for different jobs.
Capacity upgrades increase how much each logical barrel slot can hold without increasing the number of visible slots.
Available tiers:
For example, a normal stackable item with a stack size of 64 can store:
The barrel still contains the familiar 27 storage slots — they simply become much larger internally.
Capacity Upgrades also have a secondary purpose when installed inside a Network Access Point, where they increase its item-transfer batch size.
The Filter Upgrade lets you control which items are allowed inside a barrel.
Filters support:
The filter configuration is stored directly on the upgrade item.
That means you can remove the upgrade, move it to another barrel or install it in a Network Access Point while keeping its configuration.
The Lock Upgrade reserves barrel slots for their current items.
This is useful when you want a barrel to remain dedicated to specific resources without allowing unrelated items to occupy those slots.
Empty reserved slots remain associated with their assigned item type.
The Void Upgrade can destroy items that exceed the available storage capacity.
This is particularly useful for automated farms where excess resources would otherwise clog the system.
Combine it with filters and priorities to create controlled overflow storage.
Example:
Filtered storage → normal storage → overflow barrel with Void Upgrade
Every linked barrel has a built-in priority value.
Priority determines which eligible barrel receives items first.
Use:
-10-1+1+10to adjust the value directly from the Linked Barrel GUI.
Storage routing considers:
before selecting the appropriate destination.
This makes it possible to build storage setups such as:
High-priority filtered barrel → normal storage → overflow/void barrel
Need to move a heavily upgraded barrel?
Use Storage Packing Tape.
Applying Packing Tape to a linked barrel seals the barrel together with its stored contents and configuration.
The packed barrel preserves:
The barrel also receives a distinct packed appearance.
Break the sealed barrel and you receive a Packed Linked Barrel item containing the complete storage payload.
When a Packed Linked Barrel is placed again:
This allows even extremely large storage barrels to be moved safely without spawning thousands of item entities into the world.
Simple Storage Manager is designed with multiplayer servers in mind.
Storage Networks support:
This allows shared team storage without giving every player complete control over the network.
Simple Storage Manager supports both ordinary Minecraft automation and its own Network Access Point system.
Linked storage works with compatible automation while still respecting storage rules.
Rules such as:
are handled by the storage system instead of being bypassed.
For more advanced automation, use:
This allows anything from a simple chest-to-chest transfer to larger automated storage and processing systems.
Farm → Chest → Storage Pipe → NAP Import → Storage Network
Resources produced by the farm are automatically added to the storage system.
Storage Network → NAP Export → Storage Pipe → Machine
Selected materials can automatically be supplied to machines.
Chest A → NAP Local → Chest B
No Storage Network is required.
Input Chest → Filtered NAP Import → Pipes → Filtered Export → Machine
Individual Filter Upgrades can determine which resources are allowed through each side.
Simple Storage Manager intentionally avoids the appearance of a highly futuristic digital storage mod.
The mod is designed around:
You can build a warehouse full of barrels and still gain many of the conveniences normally associated with digital storage systems.
The physical storage remains visible and meaningful instead of being replaced by a single giant digital storage block.
Currently supported as primary SSM storage:
The initial focus is making barrel-based storage stable, intuitive and powerful before potentially expanding primary network storage to additional container types.
Network Access Points and Storage Pipes can interact with compatible item inventories and machines through Minecraft/NeoForge item-transfer capabilities.
This means external inventories can be used as automation sources or destinations without becoming permanent storage nodes themselves.
Simple Storage Manager is designed to avoid unnecessary background processing.
Examples include:
The aim is to support useful automation without turning large storage rooms into unnecessarily expensive server systems.
Simple Storage Manager is actively being developed.
New systems are tested incrementally, but development versions may still contain bugs or undergo balancing and interface changes.
If you find a problem, please include as much information as possible:
Feedback, bug reports and suggestions are welcome.
If you have an idea that fits the philosophy of simple, powerful and Minecraft-friendly storage, feel free to share it.
Connect your barrels. Upgrade your storage. Automate your items. Access everything from one place.