Simple Server Utilities (SSU) brings a huge collection of server-management, administration and gameplay systems together in one integrated mod.
Instead of installing a separate mod for claims, another one for economy, another one for mail, another one for quests, another one for moderation, and so on, SSU is designed as one modular ecosystem where its systems actually work together.
🟢 GUI-first: almost everything can be configured and managed in-game. 🔐 Permission-driven: modules and actions have granular permission controls. 🧩 Modular: enable the systems you want and leave the others disabled. 🛡️ Server-authoritative: important gameplay and administration actions are validated server-side.
Protect your land using an interactive Claim Map.
Advanced administrator-controlled 3D regions.
A powerful GUI-driven World Edit system.
Includes:
Copy • Cut • Paste • Fill • Replace • Clear • Move • Undo • Redo • Rotate • Mirror • Flip • Save • Load
Saved selections support realistic ghost previews before placement, and full snapshots can preserve supported block entities, inventories and structural entities.
Create configurable server/prison mines with:
A persistent terrain minimap with:
Explore the world through a large interactive map with zooming, panning and marker management.
Create personal markers with:
A central menu for:
A complete virtual currency system with:
Yes — an actual, fully functional Auction House inside Minecraft.
A complete player mailing system.
Send messages to online or offline players, including:
Create configurable shops connected directly to NPCs with item buy/sell offers and Economy integration.
Server Regions can be rented by players using the Economy system.
Optional recurring Player Claim taxation with reminders, dimension multipliers and crash-safe settlement handling.
Create your own custom server achievements.
Achievements support:
Possible rewards include:
Money • Items • Permissions • Temporary Permissions • Cosmetics • Titles • Claim Capacity • or nothing at all for pure bragging rights
Administrators can create persistent custom statistics and leaderboards.
Statistics can also be displayed through Floating Holograms and used by other SSU systems.
A data-driven Quest system with:
A configurable Region-backed dungeon framework with:
More advanced encounter/boss scripting is still under development.
SSU includes multiple fully integrated minigames:
Minigames include:
Supported team games can use combat roles such as:
DPS • Tank • Healer
with role-specific equipment and abilities.
SSU includes an increasingly advanced NPC framework.
NPCs support:
Create reusable dialogue trees with:
NPCs can perform different server roles, including:
Support for compatible 64×64 Wide/Slim player-style skins, from local assets or validated remote sources.
🟡 The NPC system is functional but still actively being expanded.
Create floating text anywhere in the world with:
Display:
Images can come from local server resources or validated HTTP(S) URLs.
Create floating website links players can interact with.
Display:
Optional overhead information for nearby mobs.
Displays:
Entities can dynamically appear as:
🟢 Friendly 🟡 Neutral 🔴 Hostile 🔵 Fleeing
Look at blocks or entities to see useful information.
Can also show permission-controlled previews of supported inventories and containers.
Optional floating combat numbers with multiple visual styles.
Unlockable server-defined player titles.
Rank prefixes support colours and rich formatting and can be displayed in chat and above players.
Smart tree detection that respects:
Mine connected ore veins while respecting tool durability and server permissions.
Right-click mature crops to harvest and automatically replant them.
Supports vanilla and many conventionally implemented modded crops.
Administrators can create custom kits with:
SSU contains permission keys throughout its modules.
Supports:
Create server ranks with:
Personal player permissions have priority over inherited Rank permissions.
Many SSU systems can be enabled or disabled directly from the administration GUI.
Administrators can inspect and manage online and known offline players.
Includes:
Create actual Region-based jail facilities.
Punishments can include:
Administrators can monitor active prisoners, remaining sentence time, task progress, buyouts and cell assignment.
Players can create:
Staff can:
Create a proper first-join experience.
New players can:
Rules and introduction pages support Rich Text.
SSU also includes built-in tools normally found in dedicated server administration software.
Admins get a simple colour-coded health verdict:
🟢 GREAT 🟢 GOOD 🟡 NEUTRAL 🟠 BAD 🔴 VERY BAD
Detailed TPS, MSPT, memory and subsystem information remains available for technical administrators.
Schedule recurring, daily or one-time server operations.
Temporarily restrict normal players while keeping administrators and bypass staff online.
Includes:
Important administrative actions are logged for later review.
Lightweight player block activity logging with conservative rollback tools.
View server economy statistics such as:
Manage World Borders and safely pregenerate chunks.
Export and import selected SSU configuration with automatic safety profiles before an import.
One of SSU's biggest goals is not simply having lots of features — it is making those features work together.
For example:
Economy → Auction House → Mail → NPC Shops → Claims → Quests → Achievements → Statistics → Minigames
An Auction House sale can affect Economy and Statistics. Statistics can appear on Holograms. Quest and Achievement objectives can react to gameplay events. NPCs can open Quests, Shops, Mail, Warps, Minigames or Dungeons. Permissions and Ranks control access across the entire system.
All without requiring a separate administration command for every little action.
SSU is designed around in-game interfaces.
Commands still exist where useful for compatibility, administration and recovery, but normal management is intended to happen through graphical tools.
Open the main SSU interface using the configurable SSU Menu key.
SSU is under active development.
Most listed systems are already functional, but some — especially the more advanced parts of NPCs, Dungeons and future content integrations — are still being expanded and polished.
Bug reports, feedback and suggestions are welcome.
Claims • Economy • Auctions • Mail • NPCs • Quests • Achievements • Minigames • Dungeons • Maps • World Edit • Moderation • Server Operations • and much more.
Why this mod?
The biggest reason i started making this mod, was because i wanted an ALL-IN-ONE mod that had just all the things i need/want. In the past i often had to choose between multiple mods that had overlapping content, no option to disable things, tinkering with script to get-ish what i want or just throwing it all away because they weren't compatible with eachother. Some features weren't even available or non existent.
Fast forward to today i can say i solved this problem (i hope). I made this mod in the first place for myself, but i can imagine that it could potentially be usefull to others. It hasn't been tested with other mods yet, so i can only assure you at this time it is fully functional in vanilla environment.
What makes this mod so different or potentially better
I won't say this mod is better. It is just different and it serves a certain goal. Yet 1 of the greatest features is that everything works with GUI's. No complicated commands needed or file tinkering. You don't need to leave the game to change settings and most settings will work right away, some need a reload and a few might require a restart.
Some menu's might feel a little confusing yet, because there isn't proper documentation (yet).
However, most of it should be self explanatory.
Can i use this mod in a modpack or server?
Well yes ofcourse you can and when you do, please give me some feedback.
Just make sure that every download comes directly from this page. I do not give permission to download or upload this mod to and from any other source then curseforge ( or any source i mention)
If you use this mod in any way, give proper credits to me.