Building expansion-pack manager for New-Simukraft-1.21.1
Bring vanilla, Litematica, and WorldEdit structures into the game, convert and install them as buildable SimuKraft buildings, edit them in a Litematica-style manager, and share them as one-click zip packs.
SimCity Expansion is a NeoForge mod for Minecraft 1.21.1 that adds a complete building expansion-pack pipeline to New-Simukraft-1.21.1 (a city-building mod). It lets you import structures from three common formats, convert them into SimuKraft's buildable format, organise and edit them through a Litematica-style manager, and package them as portable zip packs for one-click install and sharing.
Integration with SimuKraft is a pure file-system convention — the mod writes .sk and
.nbt files under <game dir>/simukraftbuilding/<category>/ — so there is no compile-time
dependency on SimuKraft. The manager is built on Minecraft's own GUI toolkit and needs no
extra library, and the command interface runs on a dedicated server as well.
.nbt, Litematica .litematic (multi-region
auto-merge), and Sponge/WorldEdit .schem (v1/v2/v3), all converted to SimuKraft's
vanilla buildable format on install.\) — file tree, fixed-width info panel,
material list, and layered previews: embedded thumbnail, real-block 3D scene,
isometric voxel view, and top-down map..litematic or save and install directly.index.json
file manifest, and pass-through of SimuKraft native job/trade definitions (format v2)./buildpack command (operator level 2, with tab-completion)
installs loose files and packs and captures regions on dedicated servers, reusing the
same conversion pipeline as the GUI.| Requirement | Version |
|---|---|
| Minecraft | 1.21.1 |
| NeoForge | 21.1.233 or newer |
Place the jar in your mods/ folder — there are no other mod dependencies. The in-game
manager works out of the box on a client; on a dedicated server the jar loads headless and
exposes the /buildpack command.
Press <kbd>\</kbd> (backslash) in-game. All bindings are rebindable under the mod's category in Options -> Controls.
| Action | Default key |
|---|---|
| Open the build pack manager | <kbd>\</kbd> |
| Set world selection corner A | <kbd>[</kbd> |
| Set world selection corner B | <kbd>]</kbd> |
| Capture the selection as a blueprint | <kbd>'</kbd> |
| Toggle "include block-entity contents" | unbound |
| Clear the world selection | unbound |
The left panel has three tabs:
.nbt / .litematic / .schem files in the import directory.The info panel on the right shows metadata rows, a preview, a material list (counted by
block type, with missing blocks flagged), and a .sk metadata form (editable on the
Import tab, read-only elsewhere). It supports drag-and-drop import, search, sort,
batch install, and two-click delete. When you browse a pack that ships an icon, the icon
is shown in the preview area.
Open a structure in the editor to refine it before installing:
.litematic.Press <kbd>H</kbd> inside the editor for the full shortcut list.
Build something in your world, then turn it into a blueprint without leaving the game:
The same operation is available on servers via /buildpack capture (see
Commands).
Buildings are grouped into five fixed categories: residential, commercial,
industry, public, and other.
Install / uninstall — installing a pack converts every building into the matching
category directory and records a manifest in simcity_expansion/installed_packs.json,
so uninstalling removes exactly the files that pack added.
Export (Installed tab -> Export) — packages the listed buildings (respecting the current search filter) into a zip. Options:
.sk metadata,An index.json file manifest (each packed file with its type, category, size, and
SHA-256) is always written at the zip root.
Manifest — pack.json (format 2) carries id, name, version, author,
description, an optional icon, and a generated timestamp.
The full pack specification (directory layout, pack.json, .sk / .meta.json metadata,
native job/trade JSON, icon.png, and index.json) is documented in
docs/pack-format.zh.md.
| Extension | Source | Conversion on install |
|---|---|---|
.nbt |
Vanilla structure block template | Installed as-is; old versions auto-upgraded |
.litematic |
Litematica projection | Multi-region merge into one bounding box; reads embedded name / author / creation time / thumbnail |
.schem |
Sponge / WorldEdit schematic | v1, v2, and v3 supported |
All formats are converted to vanilla .nbt on install (SimuKraft's build system only reads
the vanilla format). During conversion the structure is DataFixer-upgraded to the current
game version, block-entity positions are remapped and preserved, the palette is checked
against the registry for missing blocks, and the merged volume is capped at 16,000,000
blocks.
<game dir>/
├── simcity_expansion/
│ ├── import/ import directory (drop loose files and zip packs here)
│ ├── export/ exported build packs
│ └── installed_packs.json installed-pack registry
└── simukraftbuilding/<category>/ SimuKraft building directory (install target)
All /buildpack subcommands require operator level 2 (game masters) and offer
tab-completion.
| Command | Description |
|---|---|
/buildpack list |
List the files in the import directory |
/buildpack packs |
List installed packs |
/buildpack install <file> [category] [name] |
Install a loose structure file |
/buildpack installpack <zip> |
Install a whole zip pack |
/buildpack uninstallpack <id> |
Uninstall a pack by its id |
/buildpack activate <zip> |
Serve a pack to SimuKraft virtually (no install) — requires SimuKraft |
/buildpack deactivate <id> |
Stop serving an activated pack |
/buildpack active |
List currently active packs |
/buildpack capture <from> <to> [name] [format] |
Capture a region into a blueprint |
| Document | Audience |
|---|---|
| Usage guide | Players: import, install, manage, export |
| Pack format spec v2 | Pack authors: layout, pack.json, metadata, conversion |
Chinese versions are also available: usage.zh.md and pack-format.zh.md.
The project uses the Gradle wrapper and a NeoForge ModDevGradle toolchain (JDK 21).
./gradlew build
The built jar is written to build/libs/.
All Rights Reserved. Copyright © 2026 xinian. This source is published for reference; it is not licensed for redistribution or derivative works without permission. When using in a modpack, you must link back to the original link.