Spirit mounts for Minecraft 1.21.1, NeoForge 21.1.249, and Java 21. Ten founder lines roam the Overworld, each in its own biomes and in the pelt at home there, each with a body, a gait and something it does when ridden. Calm a wild one with a golden apple, tame it from the saddle, then breed any line with any other. The foal is one animal built from two copies of every gene: body, head, legs, tail, size, pelt, wings and ridden gifts, all tracked in a herd book that writes them the way a breeder would.

Vanilla gives you the horse, the donkey and the camel. Shamanic Mounts puts ten new rideable animals into the world, and each one changes how you get around:
Taming is a small test, not a pile of food: a golden apple calms a wild adult for two minutes, the Shamanic Saddle goes on, and for thirty seconds you press the direction it shows while it steps the other way. Breeding is where the mod goes deep. Any line crosses with any other, and every foal is one animal built from two copies of every gene, so you can see the cross: a bird's head on hooves, a steed with a serpent's long neck and tail, a bear that also carries a roc's flight. Breed long enough and two mounts carrying every gift can give you the chimera, a furry dragon with all of them at once. A herd book records every gene, parent and foal.
Tame mounts get a proper inventory screen with a saddle, strap-on saddle bags and vanilla horse armor, and three orders: Follow, Stay (it lies down) and Wander. A new tame follows you, keeps following when you step off, and goes with you into other dimensions.
Every line comes in three pelts and five sizes, each set by its own gene.
Eightfold. Eight hooves in four pairs. While you ride it, it walks on water and steps up a full block. Bay, black and palomino.
Drum hart. Use the drum: Regeneration II for 5 seconds on you, the hart and players within 8 blocks, on a 20 second cooldown. Night vision while mounted, and hunger drains at half speed. Tan, red and white.
Elk. Its saddle bags hold three rows instead of two. The attack control is a ram: a short lunge, a little damage and strong knockback, on a 4 second cooldown. Larger than a horse, with more health. Dark, brown and grey.
Crane. Two riders, like a camel. Hold jump to glide. It falls slowly and does not climb, and hunger drains at half speed. White, grey and black.
Nagual. Use sends it away for 30 seconds. You get Speed II and Jump Boost II, and creepers do not target you. It comes back beside you when the time ends, or at once if you take damage. Cooldown 60 seconds. Gold, a green-eyed black panther, and a golden-eyed snow leopard.
Barghest. While you ride it, hostile mobs within 32 blocks glow through walls, or 48 from both parents. It guards: told to stay, it still gets up to fight back. Black, grey and red.
Roc. Hold jump to fly and gain height: about 8 seconds of climb, then it glides until the bar refills. No fall damage while mounted. From both parents the climb does not drain hunger; from one, it flies only at night. Its wings spread like a condor's in flight and fold flat along its flanks when it stands. Larger than a horse. Bone, storm and red.
Bear. The attack control is a maul: a heavy swipe at everything in front, with a slow, on a 3 second cooldown. From both parents you take less damage while riding. It guards like the barghest. Black bear, grizzly and polar.
Serpent. No legs: an anaconda's body and a snake's head ringed by a frilled lizard's collar. It swims fast and dives. Hold jump to rise, hold sneak to sink, tap sneak to step off. The attack control coils the nearest foe in front, holding and poisoning it for 3 seconds, on a 5 second cooldown. From both parents you breathe under water while riding. River, jungle and bone.
Shade. Hold sneak while riding and mobs stop targeting you and the cat, until you hit something or break a block. Sneak and use blinks 6 blocks forward into open air, on a 3 second cooldown. Under light level 7 it has Speed I. Dusk, silver and ink.
On a mount that hides, blinks or dives, a held sneak keeps you in the saddle and a tap steps you off. A mount that inherited more than one of the drum, the send-away and the blink uses them in that order. Everyone stands at least as tall as a horse; the elk and the roc are the big ones.
Each line spawns in its own biomes, and each biome favours one of its pelts.
| Line | Lives in | Pelts and where they are at home |
|---|---|---|
| Eightfold | plains, meadows, savanna, windswept hills | bay on the plains, black on windswept hills, palomino in savanna |
| Drum hart | forests, cherry groves, snowy plains | tan in forests, red among flowers, white in the snow |
| Elk | taiga, groves, snowy plains | dark in taiga, brown in old growth, grey in the snow |
| Crane | swamps, rivers, beaches | white on swamps and rivers, grey on beaches and shores, black in the cold |
| Nagual | jungles, snowy slopes | gold in jungle, black panther in bamboo jungle, snow leopard on snowy slopes |
| Barghest | dark forests, windswept hills, badlands | black in dark woods, grey on windswept hills, red in badlands |
| Roc | mountains, hills, badlands | bone on mountains, storm on windswept hills, red in badlands |
| Shade | dark forests, mushroom fields, snowy taiga | dusk in dark woods, silver in the snow, ink on mushroom fields |
| Bear | forests, taiga, snow and ice | black bear in forests, grizzly in taiga and mountains, polar bear on snow and ice |
| Serpent | swamps, jungles, rivers, deserts | river on rivers and swamps, jungle in jungles, bone in deserts |
Cold biomes lean a size larger and hot ones a size smaller. Spawn eggs hatch the pelt and size the biome they are used in would give.
Every one of these is a biome tag built on the common c: tags, so modded biomes tagged as forest, taiga, snowy, jungle and the rest get the right mounts on their own, and a datapack can add any biome to shamanicmounts:spawns/<line> or shamanicmounts:pelts/<line>/<a|b|c>.
Wild adults attack. Food does not tame a spirit mount. A golden apple makes one stop for two minutes. While it is calm, craft a Shamanic Saddle, a gold ingot over leather, a saddle and leather, and right-click to put it on. Right-click again to mount. For thirty seconds it shows a direction. Press that direction with the movement keys or the arrow keys. The mount steps the other way. Fifteen prompts, two seconds each. Four misses are allowed. Getting off fails the try; you keep the saddle, and that mount refuses another try for 10 seconds. A hit does not. A vanilla saddle does not fit.
Sneak and right-click a tame mount, or press your inventory key while riding, for the classic mount screen: the tack and the mount on the left, its bags on the right, three orders underneath.
Any line with any other. The breed item is a Diamond Apple, eight diamonds around an apple. Feed one to a tame adult you own, then the other within ten seconds and eight blocks. One foal is born and the parents rest for five minutes. An operator can feed them through that rest.
The foal is born wild and small, under a third of its grown size, and grows up over twenty minutes. It keeps near the grown mounts of its kind and wears no saddle, bags or armor until it is grown. Once grown, calm it with a golden apple and tame it from the saddle, and its parents go into your herd book.
Breed until two mounts carry every gift, then breed those two. Each foal is an even chance of the same cross or the chimera: a furry dragon with scale plates down its back and sides and every gift at once. The body genes of the cross stay underneath it.
Every mount carries two copies of every gene, one from each parent, and the herd book tracks them all.
Genes that sit together usually travel together: the body with its legs, feet and gait; the head with build, size, pattern and pelt. About one time in eight a neighbour swaps over.
A readable book of the mounts you own, loaded or not. Each tame's page has its portrait, a summary of its body, pelt, size and sex, links to its dam, sire and foals, and every gene grouped by body, size, coat, wings, nature and gifts, with the dam's and sire's copies side by side. Genes are written in breeder's notation, a capital for the copy that shows and lowercase for the one it hides, and hovering a gene explains how it passes down. The Lines page opens each founder onto its three pelts and its genes, and the Key page lists every gene with its rule. Rename a tame or release it from its page. Every chapter is open; the chimera joins the book once you breed one.
Find a wild mount in its home biomes: bears in the woods and the snow, cranes on the rivers, rocs in the mountains. Calm it with a golden apple, put on a Shamanic Saddle, and tame it from the saddle. Sneak and right-click it to strap on bags, then open the herd book. Everything the mod adds sits in its own creative tab.
| Minecraft | 1.21.1 |
| Loader | NeoForge 21.1.249 |
| Java | 21 |
| Side | Client + Server |
None needed. Shamanic Mounts is written to sit beside Chocobos Reborn and Tribal Power: the chocobos stay the pad-runners, and these are the other mounts. With Tribal Power installed, every line also lives in the March, each in the lands that suit it: Eightfold and Drum harts on the Steppe, Bears and Elk in the Highlands and Snow Fields, Cranes and Serpents in the Reed Fen and Shallows, red Rocs and Barghests in the Ember Wastes, and the rest across Glimmer Ridge and the Crystal Fields. Without it those rules do nothing. It is built on the same Minecraft and NeoForge as Ninjacat Skies.