
Disclaimer: Real Earth was written almost entirely by an AI, Claude (by Anthropic), working in Claude Code at my direction. I want to be upfront about that.
What I did: came up with the idea and decided what the mod should be and do, chose between the options offered (the Mercator map, the world type, real buildings instead of villages, and so on), set the requirements (one block per metre, storeys of at least 4.5 m, up to 10 floors, credits for every data source), play-tested it, found problems in game and reported them, and decided when it was ready to release.
What Claude did: wrote the code, the data handling, the self-tests and the documentation (including this page), researched the data sources and their licences, ran the automated tests and screenshot checks, and fixed the bugs that turned up, including the ones I found while playing.
I have not reviewed the code line by line. It is tested by its own automated self-tests and by play-testing, but treat it as the beta it is, and please report anything that looks wrong.
Play on the real(-ish) Earth, at one block per metre. Real Earth builds Minecraft terrain from open data about the actual planet: real mountains and valleys, real lakes, rivers and coastlines, real forests and farmland, real roads and railways, and real towns and cities with their buildings.
Start in your own street, fly to the nearest town centre, or teleport anywhere on the planet.
/earth download), with a size-capped
cache and a repair command for terrain generated while the data couldn't be downloaded.startLatitude/startLongitude in
config/realearth.json before creating the world./earth where: your real latitude, longitude and elevation, with a map link/earth tp <latitude> <longitude>: go anywhere (operators)/earth download <radius>: download an area for offline play (operators)/earth repair, /earth cache, /earth perf: maintenance (operators)/earth credits: the data sourcesReal Earth downloads public map data while you play, from these services only:
Only map tiles are requested; no information about you, your world or your computer is sent, and there is no
telemetry. Downloads are kept in realearth-cache/ in the game folder (8 GB at most by default, configurable)
and reused, so places you have been work offline. The climate map is bundled.
Map data © OpenStreetMap contributors (ODbL), served by OpenFreeMap (© OpenMapTiles). Elevation: Terrain Tiles
on AWS (Mapzen), from USGS, NOAA, Copernicus EU-DEM and national agencies. Land cover: © ESA WorldCover project
2021, contains modified Copernicus Sentinel data (CC BY 4.0). Climate: Beck et al. (2023), Köppen-Geiger maps
(CC BY 4.0). Full credits in CREDITS.md in the mod's jar, or in game with /earth credits.