A quest book that's actually fun to open.
Pixel-grid quest boards for NeoForge 1.21.1, plus a quest editor that runs right in your browser.
Quest Queen is a quest book for modpacks. Hit J and each chapter opens up as a board of quest tiles, connected by arrows, so you can see where you've been and where you're headed. Finished quests turn green. Quests you can start right now are lit up. Locked ones sit behind a red border until you've done what they need.
We wanted a book that feels like part of the game instead of a spreadsheet you check now and then. So we put a lot of love into the little things.
You never have to wonder how close you are. If a quest wants 16 iron and you're holding 7, the tile says 7/16, and the bar fills a bit more with every ingot you pick up.
The sidebar keeps track of every chapter for you: how many quests are done, how many there are in total, and a little badge when rewards are waiting. When something's ready, the tile shows a shiny yellow CLAIM chip, so you won't miss it.
Click a quest and its card opens with every task listed. Each task's dotted line lights up as you make progress on it. Like the look of a quest? Drag the card wherever you want and pin it, and it stays on screen while you play.
Not every quest line has to be a straight path.
If you've got FTB Teams installed, your party shares one quest book. Progress is shared, rewards are shared, and items held by any online teammate count toward collection quests. No more "hold on, give me your iron so the quest ticks."
Writing quests by hand in JSON is a pain, so Quest Queen comes with a full editor. As an op, type /questqueen editor and it opens in your browser, hooked straight into the game you're playing. It only runs on your own computer (127.0.0.1), so nobody else can reach it.
/reload.Prefer writing JSON by hand? That's fine too. Chapters are plain files in a datapack (data/<pack>/questqueen/chapters/), which are easy to put on GitHub and compare between versions. If something's wrong in a file, Quest Queen tells you in the log when the pack loads.
Tasks: there are 19 types.
Rewards:
Unlocking: a quest can need all of its parents, any one of them, or none of them, and forks let players pick a path. Whole chapters can stay locked until a condition is met. Chapters can have intro pages that set the scene before the quests start.
Quest Queen works with Stagelock and ProgressiveStages. You can:
If a stage gets granted some other way (a command, an advancement, a KubeJS script), the book notices right away. Nobody needs to relog.
Progress lives on the server, saved per world, so it can't be faked from the client. Ops get /questqueen commands to reset players, take back a claim, or grant progress when something goes sideways.
| Mod | What you get |
|---|---|
| FTB Teams | Shared progress for your party |
| Stagelock / ProgressiveStages | Stage locks, stage unlocks and stage rewards |
| EMI / REI / JEI | Click a task item to see its recipe |
None of these are required. Quest Queen is happy on its own.
👑 Long live the Queen. 👑