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Create Sifting Refabricated

Create Sifting

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231152 Downloads
Created by Monster__zero

Description

This is the 1.18.2 Fabric Port of https://www.curseforge.com/minecraft/mc-mods/create-sifting

 

Below is the original information:

 

 

Create Sifting

A simple sifter for the amazing create mod. This mod it's meant to be used in modpacks. Only contains very basic ore recipes.

Heavily inspired on ex nihilo sieve.

Meshes

> Works with the sifter or in hand (like create sandpaper) - Tiers: String, Andesite, Zinc, Brass - When in hand it sifts the block in the off-hand.

Sifter

> Automated sifting. Based on the Millstone block works more or less in the same way. You can toss items on top or feed it with any item automated way (hoppers, funnels, chute...) - Right Click with a mesh to add it. - Recipes can have a mesh, but it's not required.

Waterlogged feature

  • Sifters can be waterlogged to get different output.
  • In hand meshes act as waterlogged when the player is in a LiquidBlock

Sifting recipes

  • Put the mesh and the siftable block in the ingredients, in any order.
  • results is a list of items
  • Default processingTime is 200. You can override this value in the recipe.
  • Default waterlogged is false. You can override this value in the recipe.

  • Example: { "type": "createsifter:sifting", "ingredients": [ { "item": "createsifter:andesite_mesh" }, { "item": "minecraft:gravel" } ], "results": [ { "item": "create:copper_nugget", "chance": 0.1 }, { "item": "create:zinc_nugget", "chance": 0.1 }, { "item": "minecraft:iron_nugget", "chance": 0.05 }, { "item": "minecraft:gold_nugget", "chance": 0.15 }, { "item": "minecraft:coal", "chance": 0.1 }, { "item": "minecraft:flint", "chance": 0.1 } ], "processingTime": 500 }

  • Waterlogged Example: { "type": "createsifter:sifting", "ingredients": [ { "item": "createsifter:string_mesh" }, { "item": "minecraft:dirt" } ], "results": [ { "item": "minecraft:kelp", "chance": 0.1 } ], "processingTime": 500, "waterlogged": true }

Thanks to the Creators of Create.

Code inspiration from Create Craft & Additions and the Create mod itself.

KubeJS 5 integration:

  • For minecraft 1.18.2

Adding recipes (server script)

``` // event.recipes.createsifterSifting(output[], input[]) // Optional .waterlogged() .processingTime(int time)

// Basic Example event.recipes.createsifterSifting([Item.of('minecraft:clay').withChance(0.5).toJson(),Item.of('minecraft:redstone').withChance(0.1).toJson()], ['minecraft:sand','createsifter:string_mesh'])

//Waterlogged example event.recipes.createsifterSifting([Item.of('minecraft:clay').withChance(0.5).toJson()], ['minecraft:sand','createsifter:string_mesh']).waterlogged() ```

Adding custom meshes (startup script)

event.create('example_mesh','createsifter:mesh').displayName('Example mesh')

KubeJS 6 integration (tested with 1902.6.0-build.121 version)

  • For minecraft 1.19.2
  • KubeJS 6 is in a very active development phase. Breaking changes may happen... be patient plz. I'll try to keep up with updates.
  • withChance method needs toJson to work properly.

Adding recipes (server script)

``` // event.recipes.createsifterSifting(output[], input[]) // Optional .waterlogged() .processingTime(int time)

// Basic Example event.recipes.createsifterSifting([Item.of('minecraft:clay').withChance(0.5).toJson(),Item.of('minecraft:redstone').withChance(0.1).toJson()], ['minecraft:sand','createsifter:string_mesh'])

// Waterlogged example event.recipes.createsifterSifting([Item.of('minecraft:clay').withChance(0.5).toJson()], ['minecraft:sand','createsifter:string_mesh']).waterlogged()

// Custom mesh example. Custom mesh ID comes from the Startup Script event.recipes.createsifterSifting([Item.of('minecraft:glowstonedust').withChance(0.5).toJson(),Item.of('minecraft:redstone').withChance(0.1).toJson()], ['minecraft:sand','kubejs:examplemesh'])

```

Adding custom meshes (startup script)

event.create('example_mesh','createsifter:mesh').displayName('Example mesh')


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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