Pick Climber turns compatible pickaxes into physical climbing and traversal tools. Anchor yourself to walls, slow dangerous falls, move between holds, cross unstable surfaces, and swing beneath ceilings while exploring caves, cliffs, structures, and other difficult terrain.
Movement is based on deliberate tool use rather than flight or automatic wall climbing. Every successful latch consumes durability, each pickaxe has its own recovery cooldown, and all movement, collision, fall braking, and tool damage are validated by the server.
Improves vertical climbing boosts and wall jumps. Higher levels provide additional upward movement, making it the primary specialization for fast vertical traversal.
Reinforces unstable surfaces. Sand, gravel, concrete powder, and snow become firm anchor points after fall braking, and their extended recovery cooldown is reduced to match normal surfaces.
Sturdy Latch is compatible with both climbing specializations.
Allows pickaxes to anchor to the underside of solid blocks, enabling ceiling suspension, controlled swinging, momentum-based jumps, and advanced traversal with two pickaxes.
Strong Grip and Pick Climber are mutually exclusive specializations. Unstable ceilings additionally require Sturdy Latch.
Compatible tools are controlled through the pickclimber:climbing_tools and pickclimber:excluded_climbing_tools tags, allowing modpacks and datapacks to integrate additional pickaxes and hybrid tools.
The current release is a beta. Core climbing, fall braking, unstable surfaces, enchantments, ceiling movement, indicators, and multiplayer-authoritative physics are implemented and playable.
Bug reports and feedback can be sent to [email protected].
When reporting a problem, please include the Pick Climber version, Minecraft version, NeoForge version, whether it happened in singleplayer or multiplayer, and any relevant logs or reproduction steps.