Quests for Minecraft lessons: teachers set goals, students follow an on-screen checklist, and finishing pays coins, items and badges.
PCA Quests turns a lesson or a club session into a set of goals. A teacher makes a quest in game, such as "Build a shelter: gather 16 logs, place a door, then show a teacher", and every student gets it straight away, or just the ones you give it to. Students open their quest book with J, see what's left to do on a checklist at the side of the screen, and get a pop-up as each goal is ticked off. Finishing a quest gives its rewards and tells the class.
It was made by Pixel Creators Academy for teaching on Minecraft servers and works in any Forge 1.20.1 world or server.
| Goal | Example |
|---|---|
| Collect items (can be handed in when the quest finishes) | Collect 16 × any logs |
| Break blocks | Break 20 × Stone |
| Place blocks | Place 1 × any doors |
| Defeat mobs | Defeat 5 × Zombie |
| Craft items | Craft 1 × Crafting Table |
| Earn money (with PCA Currency) | Have £5 in your wallet |
| Reach a Quest Marker | Reach the end of the manor |
| Teacher checks it | Show your shelter to a teacher |
Items, blocks and mobs can be one thing (minecraft:oak_log) or a whole tag (#minecraft:logs), and Use held item fills them in for you. Any goal can have its own words, like "Find the hidden library".
A Quest Marker is a thin gold pad. Give it a key (like manor_end) and a quest's Reach goal counts when a student:
Markers saved in a structure keep their settings, so they work inside PCA Puzzle rooms: finish the Manor Mystery is a marker in the last room. Each marker counts once per student. Command blocks can do the same with /quests trigger @p manor_end.
/quests) with their quests, what's locked and why, what's done, and their badges.config/pcaquests/quests/./quests give.[Quests] tag.QuestsApi.| Command | |
|---|---|
/quests |
Open the quest book (everyone) |
/quests new, /quests edit build_a_shelter |
Make or change a quest |
/quests give @a build_a_shelter |
Give a quest out (take takes it back) |
/quests approve Amy build_a_shelter |
Tick off a teacher-checked goal |
/quests complete Amy build_a_shelter |
Mark a quest done, with its rewards |
/quests reset @a build_a_shelter |
Start a quest again (leave the quest off to reset every quest) |
/quests progress build_a_shelter |
The class progress screen |
/quests trigger @p manor_end |
Count a marker key, e.g. from a command block |
/quests badges Amy, /quests list, /quests reload |
Badges, every quest, reload the files |
Three example quests are added the first time (First steps, Build a shelter and Escape the manor). They're set to be given by a teacher, so nothing changes for students until you use them.
No other mods are required.
| Mod | ||
|---|---|---|
| PCA Currency 0.1.2 or newer | Optional | Coin rewards and money goals |
| PCA Quiz 0.1.0 or newer | Optional | Quest Markers that ask a question |
| PCA Puzzle (and PCA Puzzle Rooms) | Optional | Put Quest Markers in puzzle rooms: "finish the escape room" quests |
| PCA Games 0.1.1 or newer | Optional | Badges for 1st, 2nd and 3rd place in its games |
| PCA Leaderboard 0.1.0 or newer | Optional | Points on the student leaderboard for finished quests, badges and coin rewards |
| PCA Perms 0.1.6 or newer | Optional | Its teacher group gets pcaquests.manage without being ops |
Permissions: pcaquests.manage (making, giving and checking quests: ops by default). Quests for everyone go to players without it, so teachers can try a quest by giving it to themselves.
PCA Quests doesn't need the Pixel Creators Academy server or any PCA service. It works on any Forge 1.20.1 server, with or without the other PCA mods.
Version: 0.1.1 · Licence: All Rights Reserved · Made by Pixel Creators Academy