This server-side mod gives players a configurable movement speed boost whenever they walk on selected road blocks (default: dirt path). Make your road networks and village paths actually useful!
Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/4XUPywnEyE
Install on the server. Client installation is optional (vanilla clients can join and use it seamlessly).
Singleplayer note: Works perfectly in singleplayer. Just install it normally in your mods folder.
Config locations:
<game dir>/config/pathspeed-server.properties (dedicated server: <server>/config/…; singleplayer: <instance>/config/…, e.g. .minecraft/config/…).<world>/serverconfig/pathspeed-server.properties — overrides the global config per key for that one world (keys you leave out or blank inherit the global value). On a dedicated server that's <server>/<level-name>/serverconfig/…; in singleplayer saves/<world>/serverconfig/….Config Options:
speedMultiplier — Movement speed multiplier. 1.0 = default speed, 2.0 = twice as fast.boostBlocks — Comma-separated list of block IDs that should grant the speed boost.boostWhileAirborne — Keep the boost while jumping over a path, so sprint-jumping and bunny-hopping along roads stay fast. (true/false, default true.)airborneBoostReach — How many blocks below the player to look for a path while in the air. Higher = the boost holds through bigger jumps. (Default 4.)airborneBoostRequiresSprint — If true, the in-air boost only applies while sprinting; false also applies while walking. (Default false.)Default Setup:
speedMultiplier=1.5
boostBlocks=minecraft:dirt_path
boostWhileAirborne=true
airborneBoostReach=4
airborneBoostRequiresSprint=false
Examples:
boostBlocks=minecraft:dirt_path,minecraft:stone_bricks,minecraft:cobblestone