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PathSpeed

Walk faster on paths! A server-side mod that increases player movement speed on dirt path blocks. Fully configurable.
by Nikrecs
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3,238 downloads
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Updated Jul 6, 2026
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Performance Player Transport Processing Server Utility Utility & QoL

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This server-side mod gives players a configurable movement speed boost whenever they walk on selected road blocks (default: dirt path). Make your road networks and village paths actually useful!

Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/4XUPywnEyE

Install on the server. Client installation is optional (vanilla clients can join and use it seamlessly).
Singleplayer note: Works perfectly in singleplayer. Just install it normally in your mods folder.

Features

  • 100% Server-Side: Works seamlessly on Fabric, Forge, and NeoForge.
  • No Client Install Required: Vanilla clients can join your server and enjoy the speed boost immediately without downloading anything.
  • Flexible Block Detection: The mod checks configured blocks under the player and applies a smooth movement-speed multiplier while you're on a configured block.
  • Fully Configurable: You control both movement speed and which blocks trigger the boost.
  • Stays Fast While Jumping: The boost carries through sprint-jumps and bunny-hops along a path — you no longer slow down when you leave the ground.
  • Per-World Overrides: Give individual worlds their own speed/blocks via <world>/serverconfig/, falling back to your global config for anything unset — perfect for multi-world servers and hubs.

Configuration Made Easy

Config locations:

  • Global: <game dir>/config/pathspeed-server.properties (dedicated server: <server>/config/…; singleplayer: <instance>/config/…, e.g. .minecraft/config/…).
  • Per-world override (optional): <world>/serverconfig/pathspeed-server.properties — overrides the global config per key for that one world (keys you leave out or blank inherit the global value). On a dedicated server that's <server>/<level-name>/serverconfig/…; in singleplayer saves/<world>/serverconfig/….
  • When changes apply: the config is re-read every time a world/server starts — edit, then re-enter the world (or restart the server). A full client restart is not required.

Config Options:

  • speedMultiplier — Movement speed multiplier. 1.0 = default speed, 2.0 = twice as fast.
  • boostBlocks — Comma-separated list of block IDs that should grant the speed boost.
  • boostWhileAirborne — Keep the boost while jumping over a path, so sprint-jumping and bunny-hopping along roads stay fast. (true/false, default true.)
  • airborneBoostReach — How many blocks below the player to look for a path while in the air. Higher = the boost holds through bigger jumps. (Default 4.)
  • airborneBoostRequiresSprint — If true, the in-air boost only applies while sprinting; false also applies while walking. (Default false.)

Default Setup:

speedMultiplier=1.5
boostBlocks=minecraft:dirt_path
boostWhileAirborne=true
airborneBoostReach=4
airborneBoostRequiresSprint=false

Examples:

boostBlocks=minecraft:dirt_path,minecraft:stone_bricks,minecraft:cobblestone
pathspeed-neoforge-26.1.2-1.2.1.jar
MC Client, NeoForge, Server, 26.1.2
Release 2026-06-18 Get
pathspeed-forge-1.20.1-1.2.1.jar
MC Client, 1.20.1, Forge, Server
Release 2026-06-18 Get
pathspeed-fabric-26.1.2-1.2.1.jar
MC Client, Fabric, Server, 26.1.2
Release 2026-06-18 Get

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