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A realistic economy mod for Minecraft 1.20.1 (Forge)
Ever felt like villager trading was too easy? Just spam-sell one item and get infinite emeralds forever?
Villager Wallet fixes that by giving every villager a personal emerald wallet. When you sell items to a villager, they pay you from their wallet. When the wallet runs dry — the trade is blocked. Villagers are no longer infinite money machines. They earn, spend, and save — just like a real economy.
Every villager spawns with a wallet filled with emeralds. The starting balance is randomized around a configurable base value, so each villager feels unique.
Villagers aren't permanently broke — they recover emeralds through several sources:
Each villager's wallet is slightly different. A configurable random factor is applied to the base starting balance, so no two villagers are exactly the same. The rich butcher down the road might have more to offer than the novice farmer next to him.
A small wallet indicator appears above the trade screen whenever you open the trading GUI. It shows the current emerald balance of the villager you're trading with.

Large values are automatically shortened: 1500 → 1.5K, 100000 → 100K, 1500000 → 1.5M
The HUD position can be adjusted in the config if it conflicts with other mods.
All settings are found in villagerwallet-common.toml inside your config folder.
[wallet]| Option | Default | Description |
|---|---|---|
initialWalletSize |
32 |
Base starting emerald balance for every villager |
restockAmount |
8 |
Emeralds added to the wallet each in-game day |
[gameplay]| Option | Default | Description |
|---|---|---|
randomFactorMin |
-10 |
Minimum random adjustment to starting balance |
randomFactorMax |
10 |
Maximum random adjustment to starting balance |
levelUpBonus |
10 |
Emeralds awarded when a villager levels up |
vanillaBlockingEnabled |
false |
Keep vanilla use-count trade blocking alongside wallet blocking |
[advancement]| Option | Default | Description |
|---|---|---|
stonksThreshold |
100000 |
Wallet balance required to trigger the Stonks! advancement |
Found a bug or have a suggestion? Open an issue on the project page!