OpenFlares adds a configurable, multiplayer-ready flare gun system to Minecraft. Load colored cartridges, fire server-authoritative flare projectiles, and leave dense smoke trails that can remain visible far beyond vanilla chunk render distance when the server allows it.
Fire a flare gun loaded with yellow, green, red, black, purple, or blue cartridges. The server simulates the flare projectile, publishes smoke clouds to clients, and controls the gameplay-facing limits. Clients render the smoke with configurable visual styles, optional long-distance smoke, and accessibility settings for players who need clearer color identification.
/openflares reload server command for op-level config reloads.The server selects the smoke renderer and syncs that choice to clients.
| Renderer | Description |
|---|---|
| Friday's Vanilla+ Textures | Default renderer. Uses FridayNextWeek's color-specific texture sets, with a dedicated look for each flare color. |
| Friday's Vanilla+ Textures #2 | Uses FridayNextWeek's generic Vanilla+ smoke frames for a softer vanilla-style sequence. |
| Minecraft Smoke Textures | Uses vanilla Minecraft smoke particle frames while keeping OpenFlares distance, occlusion, and far-rendering behavior. |
| OpenFlares Particles (Spherical) | Dense, clean OpenFlares spherical particle smoke. |
| OpenFlares Particles (Spherical-Bumpy) | Rougher spherical OpenFlares smoke using Arrowstorm_1000's CC-BY-SA-4.0 bumpy smoke texture. |
| OpenFlares Billboards | Stylized layered billboard smoke with a broad silhouette. |
OpenFlares includes smoke readability options intended to help players identify flare colors in difficult lighting or when color perception varies between players.
OpenFlares writes two TOML config files:
| File | Side | Purpose |
|---|---|---|
open_flares-client.toml |
Client | Local smoke rendering, overlays, and accessibility settings. |
open_flares-server.toml |
Server | Flare gun behavior, projectile simulation, smoke behavior, network limits, and far-smoke occlusion. |
In single player and locally hosted worlds, the server-side config screen edits the server settings for worlds hosted from that Minecraft install. On dedicated servers, edit open_flares-server.toml on the server host, then run /openflares reload server as an operator to reload and sync the settings.
| Minecraft | Fabric | NeoForge |
|---|---|---|
1.21.1 |
Supported | Supported |
1.21.11 |
Supported | Supported |
26.1.2 |
Supported | Supported |
26.2 |
Supported | Supported |
Install the OpenFlares jar that matches both your Minecraft version and your loader.
| Loader | Dependencies |
|---|---|
| Fabric | Fabric Loader, Fabric API, and Fabric Language Kotlin. |
| NeoForge | NeoForge and Kotlin for Forge. |
For multiplayer, install OpenFlares on the server and on every client that wants to use or see OpenFlares content.
OpenFlares code, documentation, build logic, translations, data files, and UI definitions are licensed under AGPL-3.0-or-later.
Most original OpenFlares art, audio and texture assets are licensed under CC-BY-SA-4.0 unless stated otherwise. New original OpenFlares assets use CC-BY-SA-4.0 by default unless their file-level metadata documents a different license.
Some visual and sound assets use their own licenses. See CREDITS.md, COPYRIGHT.md, and REUSE.toml in the source-code repository for the authoritative asset credits and license metadata.
Contributor submitted assets:
| Author | Asset(s) | License |
|---|---|---|
| Arrowstorm_1000 | flare_smoke_spherical_bumpy.png |
CC-BY-SA-4.0 |
External asset credits recorded in REUSE.toml:
| Author | Asset(s) | License |
|---|---|---|
| FridayNextWeek | Friday's Vanilla+ smoke texture frames in textures/particle/fridays_vanilla_plus/ |
ARR |
| SpringySpringo | flare_gun_reloading_2.ogg, source: https://opengameart.org/content/gun-reload-sounds |
CC0-1.0 |
| MidFag | flare_gun_fire.ogg, source: https://opengameart.org/content/steampiston |
CC-BY-3.0 |