Hear the Wind is a client-side ambience mod that adds wind sound effects when your player moves quickly through the air. Long falls, launches, fast minecarts/boats, mounts, and other high-speed movement can all bring in the wind when enabled by config.
The mod is atmospheric only. It does not change movement, physics, damage, gameplay balance, or server behavior.
>=1.14.x, (Neo)Forge >=1.18.x) use pitch variation, volume wobble, crossfaded texture layers, and eight active fast-wind ambience samples. Standalone compatibility builds use three legacy fast-wind clips where older loaders need a simpler sound path.After first launch, the client config is created at:
config/hear_the_wind-client.toml
You can adjust the wind loudness, minimum speed threshold, maximum speed threshold, whether wind can activate on the ground, during Elytra flight, in non-living vehicles, or on living mounts, and whether Minecraft's built-in Elytra flying sound should be muted.
On shared Fabric builds for Minecraft 1.16.5 and newer, the same settings are available in-game through Mod Menu when installed. Modern Forge and NeoForge builds expose them through the loader mod-list config button.
CurseForge files are intended for CurseForge-supported Minecraft mod loaders and versions.
Fabric builds require Fabric API.
LiteLoader, Babric, and BTA Babric builds are available on the Modrinth page only.
Install the jar that matches your Minecraft version and loader.
The project uses these wind SFX files:
wind_medium_cold_1.oggwind_medium_cold_2.oggwind_medium_cold_3.oggwind_medium_regular_1.oggwind_soft_regular_1.oggwind_strong_regular_1.oggwind_strong_regular_2.oggwind_strong_regular_3.oggSource code is available on Codeberg: https://codeberg.org/oggvik/hear-the-wind-mc
Wind SFX are derived from these CC0 sources:
The files are CC0, but attribution is included by project choice and preserved in the source repository, jar metadata, and bundled NOTICE file.