This mod adds new talismans that grant various powers from different mobs.
There are currently 48 unique talismans in the mod. Each one can be dropped by its corresponding mob.
Here are a few examples of the more notable talismans. You can view all the talismans here. However keep in mind that some talismans have cooldowns that are not listed.
This talisman gives you a windcharge boost when pressing a certain key.
This talisman makes it so that Creepers fear players and no longer explode.
This talisman gives you the ability to open Shulker Boxes from your hotbar without the need to place them.
There are currently 9 Advancements in the mod.
You can configure the drop chance for each talisman individually. Therefore you can freely decide which talismans should be disabled. There are also configuration options for nearly every other value used in the mod. If you're still missing a configuration option, feel free to contact me on Discord (see below).
Note that when playing in singleplayer, you need to rejoin the world for the config changes to take effect. In multiplayer, you need to restart the server.
This mod has currently a translation for the following languages:
If you want to contribute any other language please contact me on Discord (see below).
This mod requires the following other mods as dependencies:
Although it is not required, Mod Menu is highly recommended.
If you have questions, encounter problems, find bugs or have suggestions you can join my discord server: