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(This Mod is still in its Alpha Stage; You may use it and send me Issues if found) Discord: https://discord.gg/APaDjvR7zY
Machiavellian Minigames is a modular minigame system for Minecraft 1.20.1 Forge that allows server administrators to create and manage various competitive minigames. The core system provides arena management, team management, and inventory isolation to ensure fair gameplay.
Currently, the mod includes the "Storm the Front" minigame, which features checkpoint capturing and Bossbar Management.
Create an Arena:
/mm arena create <arena_name>
Set Arena Boundaries:
/mm arena setbounds <arena_name> <pos1> <pos2>
Use coordinates or stand at the positions when running this command.
Create Teams:
/mm team create <arena_name> <team_name> <color>
Available colors: red, blue, green, yellow, purple, aqua, white, gray, black
Add Players to Teams:
/mm team addplayer <arena_name> <team_name> <player>
Set Team Spawns (inside arena):
/mm team setspawn <arena_name> <team_name> <position>
List Teams:
/mm team list <arena_name>
/mm arena checkpoint <arena_name> <checkpoint_name> <pos1> <pos2> <type>
Types: money, upgrade
Example:
/mm arena checkpoint myarena checkpoint1 100 64 100 110 70 110 moneyStorm the Front is a team-based minigame where teams compete to control checkpoints across the arena and eliminate the opposing team's king.
Start the Game:
/mm game start <arena_name> storm
End the Game:
/mm game end <arena_name>
Check Game Status:
/mm game status
Checkpoint Control: - Stand in a checkpoint zone to begin claiming it for your team - A boss bar will appear showing claim progress - Once captured, your team controls the checkpoint - Money checkpoints (gold) award diamonds every minute - Upgrade checkpoints (green) award emeralds every 5 minutes
Initial Capture Rewards: - Money Checkpoints: 3 diamonds - Upgrade Checkpoints: 2 emeralds
Resources: - Teams earn 5 resource points per checkpoint capture - Additional resources accumulate over time - The team with the most resources at game end wins
King Mechanics: - Each team has a designated king - If a king is eliminated, their team loses - Protect your king while trying to eliminate enemy kings
The game ends when:
/mm game end <arena_name>The team with the most resources wins!
Configuration is stored in the config/machiavellianminigames.toml file.
Key settings include:
/mm arena create <arena_name>
/mm arena delete <arena_name>
/mm arena list
/mm arena info <arena_name>
/mm arena setcorner1 <arena_name>
/mm arena setcorner2 <arena_name>
/mm arena setlobby <arena_name>
/mm arena setspectator <arena_name>
/mm team create <team_name> <color>
/mm team delete <team_name>
/mm team list
/mm team setspawn <team_name> <arena_name>
/mm player addteam <player_name> <team_name>
/mm player removeteam <player_name>
/mm player list <team_name>
/mm game start stormthefront <arena_name> <duration_minutes>
/mm game end <arena_name>
/mm game status <arena_name>
/mm checkpoint create <checkpoint_name> <arena_name> <type>
/mm checkpoint delete <checkpoint_name> <arena_name>
/mm checkpoint list <arena_name>
/mm checkpoint setcorner1 <checkpoint_name> <arena_name>
/mm checkpoint setcorner2 <checkpoint_name> <arena_name>
Developed by mchivelli
Mod ID: machiavellianminigames