IMPORTANT: This mod is currently in active beta testing. Minor bugs may occur. Your feedback is essential to refining the AI!
"Zombies are no longer brainless meat sacks. They are now intelligent, adaptive, and relentless hunters."
Lethal Breed is a total overhaul of zombie AI for Minecraft Fabric 1.21.11. Forget passive monsters waiting to be hit. Our zombies use a complex Finite State Machine (FSM) to analyze their environment, track prey by sound, and overcome any obstacle — whether by mining through your walls or building makeshift bridges.
Zombies no longer just see you. They hear you.
No base is safe. Zombies adapt dynamically to the terrain:
Each zombie follows a logic of survival and tracking:
Lethal Breed offloads heavy calculations (block scans, building AI) to separate threads. Hundreds of intelligent zombies can coexist without impacting the server's TPS.
The statistics system makes every individual unique and unpredictable:
There is a 5% chance (configurable) for a zombie to become a Mutant.
Some zombies carry an unstable explosive charge (recognizable by the TNT block on their head).
The file is located in config/o.a.s/lethalbreed.json.
zombieFollowRange (Default: 18.0): Distance at which a zombie pursues you.minScale / maxScale (0.85 / 1.35): Random size range for zombies.minSpeed / maxSpeed (0.18 / 0.28): Ground movement speed.healthBonusMin / healthBonusMax (0.8 / 1.2): Random health multiplier.mutantChance (0.05): Probability of a zombie spawning as a Mutant.mutantMinionCount (8): Number of zombies summoned upon Mutant death.mutantTentacleTickRate (5): Frequency of aura particle spawning.kamikazeChance (0.05): Probability of a zombie being a kamikaze.weaponChance (0.7): Chance of having a weapon in hand.weaponEnchantChance (0.4): Chance for the weapon to be enchanted.armor[Head/Chest/Legs/Feet]Chance: Probabilities for each armor piece.armorEnchantChance (0.3): Chance for the armor to be enchanted.hearingRange (16.0): Sound detection radius.soundLockTicks (300): Duration a zombie remembers a sound.kamikazeFuseTicks (40): Time before kamikaze explosion.kamikazeExplosionPower (3.0): Base detonation power.healthThreshold (0.25): Remaining HP to trigger panic (25%).continueHealthThreshold (0.5): HP to stop panicking (after regeneration).screamIntervalTicks (40): Frequency of alert screams.allyAlertRange (12.0): Ally call radius.stopPackSize (5): Number of zombies to stop fleeing and counter-attack.cooldownTicks (600): Cooldown before panicking again.fleeExplosionRange (8.0): Flee distance from explosions.climbVerticalSpeed (0.25): Wall climbing speed.climbHorizontalSpeed (0.15): Movement speed on walls.buildGlobalCooldownTicks (4): Time between each block placement by the group.breakSpeedMultiplier (4.0): Mining speed multiplier.breakMinTicks (5): Minimum time to break a block.Tip: All these options are modifiable in-game with Mod Menu!
O.A.S