
This mod aims to enhance some Minecraft combat balancing, and on top of that, adding a new material between Iron and Diamond. Also gives some items new Blocks, adds new blocks, resources and structures!

A new feature added to Oceans are Clams, these will give a little bit of loot when opened. Is a new reason to explore the Oceans. The loot contains fish, pearls and rarely some things like Turtle Scutes and even Nautilus Shells!

The rebalancing:

The new Material is called Krushk, and their stats are between Iron and Diamond, but with a twist.
The tools will become stronger at low durability, mining faster and dealing more damage.
The armor similarly to Chain Armor, grants Resistance, but instead at low HP.
This new material can be found mainly in Ores in the Overworld and the Nether, and requires Iron Tools to be harvested. In Dripstone Caves (and in biomes tagged as forge:has_extra_krushk_ore) generates more Krushk Ores.

Also can be found in some vanilla loot and can be dropped by the new mob: The Buried.

Burieds are new Undead mobs which spawn Underground (and in biomes tagged as forge:spawn_buried_surface). They attack Villagers, Players, Golems and Wolves and their attacks will cause the new Weight Effect.

Burieds can also generate in Buried Dungeons, structures generated similarly to Vanilla Dungeons.

Water Drakes are new hostile water mobs which spawn in Ocean biomes (the ones spawned in Deep Oceans are bigger and stronger) or in Water Drake Dungeons, which generate in Deep Oceans.

They attack Players, Squids and Dolphins and will flee from Guardians and Elder Guardians. Their attacks will cause the effect Deep Sea Toxin and they can become Invisible when attacking, but once out of water, they will flop around aimlessly and will suffocate eventualy.

The other tools are:
The other armors are:
Pearl Necklace: Made with the new introduced Pearls and String. Gives you immunity to the effect Deep Sea Toxin and adds Pearls, Sea Urchins and Prismarine to the loot when fishing!
(and items in tag forge:pearl_necklace_extra_fishing)


This mod also adds 2 normal Enchantments and 8 Special Echantments.
The normal Enchantments are:
The special Enchantments can be obtained in the new Reinforcing Table, using some under-used-in-vanilla-items and Lapislazuli. These Enchantments are:
Barrier: Protects you from certain damage types depending on the level:
-Level 1: Cacti, Sweet Berry Bushes (forge:barrier_protects_1)
-Level 2: Fireworks, Venom effect (forge:barrier_protects_2)
-Level 3: Anvil, Stalagmites (forge:barrier_protects_3)
-Level 4: Some mob non-arrow-Projectiles (forge:barrier_protects_4)
Some of the protection has a cooldown.

And for last the new Potion Effects:
Weight: Makes the mob Gravity stronger, also amplifies fall damage. Can be brewed using a Mudball on Awkard Potion.
(Immune mobs are in the tag forge:weight_immune)
Venom: Damages mobs nearby the affected mob (including them).
(Immune mobs are in the tag forge:venom_immune)
Deep Sea Toxin: Damages mobs in contact with water (and rain). Similarly to Poison, increases the damage per second at higher levels.
(Immune mobs are in the tag forge:deep_sea_toxin_immune)


I hope you like the mod! And don't forget, any feedback is appreciated! :D
This mod is made using Mcreator.