Playtime is a powerful server-side only Forge mod that tracks every player's active playtime and automatically progresses them through a fully customizable rank system. It's AFK-aware, so idle time doesn't count — only real gameplay earns ranks.
Whether you're running a small community server or a massive network, Playtime gives you the tools to reward dedication, manage claims, and keep your server clean — all without touching a single config file manually (though you can if you want to!).

Progress through 8 themed phases — from humble Beginner to the almighty Singularity. Each rank unlocks more claim chunks, forceloaded chunks, and comes with its own unique color and icon.
| Phase | Theme | Ranks | Style |
|---|---|---|---|
| 🌱 Phase 1 | The Grounded | Starter → Settler | Survival & Settlement |
| 🔮 Phase 2 | The Arcane | Apprentice → Wizard | Magic & Mysticism |
| ⚙️ Phase 3 | The Industrial | Tinker → Steamlord | Steampunk Era |
| 🔧 Phase 4 | The Technological | Technician → Commander | Modern Engineering |
| 🚀 Phase 5 | The Ascent | Aviator → Orbiteer | Atmosphere & Early Space |
| 🪐 Phase 6 | The Interplanetary | Spacefarer → Starseeker | Deep Space & Colonization |
| 🌌 Phase 7 | The Cosmic Manipulators | Riftshaper → Eclipsebringer | Bending Physics |
| ⭐ Phase 8 | The Absolute | Ascendant → Singularity | God-Tier |
💡 Fully customizable! Add, remove, or edit any rank in-game or via JSON. There's no limit — have 16 ranks or 200!
Ranks aren't just names — they're visual experiences.
&#FFA500 for a clean, bold lookgradient:#DDA0DD-#00CED1-#FFD700 for stunning rank titles§l, §n, etc.Phase finals use gradients composed of their phase's 3 preceding colors — Phases 1–2 are underlined, Phases 3+ are bold, and Phase 8 is all gradient + bold. 🔥
Open the Playtime GUI to see everything at a glance:
Let players show off their favorite earned rank! Once you've reached a rank, you can set it as your display rank — it appears as an underlined, colored suffix next to your name in chat.
/playtime displayrank set <name>Playtime only counts when you're actually playing. The multi-signal activity detection system watches for:
Players must produce multiple distinct signal types to be considered active — simple AFK macros won't fool it! When AFK is detected, an action bar message appears and tracking pauses until real activity resumes.
Seamlessly sync ranks with LuckPerms groups:
/playtimeadmin rank sync fixes any mismatchessyncWithLuckPerms per rank for fine-grained control💡 No LuckPerms? No problem. The mod works standalone with its own integrated chat formatter and fallback colors.
Integrate with Open Parties and Claims for automatic claim management:
inactivityDays: -1)Your player data is precious. Playtime protects it:
/playtimeadmin backup now anytimeplayers.json is corrupt, the mod refuses to overwrite itManage everything without leaving the game:
| Command | Description |
|---|---|
/playtimeadmin list <player> |
📋 View detailed player info |
/playtimeadmin add/remove/set <player> <time> |
⏱️ Modify player playtime |
/playtimeadmin reset <player> |
🗑️ Full player data reset |
/playtimeadmin rank set <player> <rank> |
🎖️ Force-set a player's rank |
/playtimeadmin rank sync |
🔄 Bulk resync all players with LP |
/playtimeadmin rank add/remove/edit |
✏️ Full rank CRUD in-game |
/playtimeadmin rank list |
📜 Interactive rank list with edit buttons |
/playtimeadmin rank gradient <id> <colors...> |
🌈 Set gradient colors for a rank |
/playtimeadmin setdisplayrank <player> <rank> |
🏷️ Set display rank for any player |
/playtimeadmin cleanup [dryrun] |
🧹 Run inactivity cleanup |
/playtimeadmin backup now |
💾 Create manual backup |
/playtimeadmin reload |
🔄 Hot-reload rank config |
/playtimeadmin import <file> |
📥 Import from legacy KubeJS data |
Flexible time formats: 1h30m, 2d4h, 45m, 90s, or even decimal hours like 2.5.
Make rank-ups feel epic:
| Command | What It Does |
|---|---|
/playtime |
📊 View your playtime stats, current rank, and progress |
/playtime top [page] |
🏆 Server-wide playtime leaderboard |
/playtime displayrank set <name> |
🏷️ Set your display rank |
/playtime displayrank clear |
❌ Clear your display rank |
/ranks [page] |
📜 Browse all ranks with thresholds and rewards |
Everything is configurable via config/playtime.toml:
/ranks and /playtime top paginationRanks are configured in <world>/playtime/ranks.json — editable in-game or by hand.
playtime-1.0.jar into your server's mods/ folder🖥️ Server-side only! Clients do NOT need to install this mod. Players can connect without it.
| Mod | Integration |
|---|---|
| ✅ LuckPerms | Group sync, prefix colors, display rank suffixes |
| ✅ Open Parties and Claims | Claim limits, inactivity cleanup |
| ✅ Better Forge Chat Reforged Reworked | Hex & gradient color rendering in chat |
| ✅ OpacFixes | Enhanced claim wipe support |
All integrations are optional — detected at runtime and silently disabled if not present.
Here's the full 33-rank journey from first login to ultimate power:
🌱 Phase 1 — The Grounded (1h → 16h)
Starter → Explorer → Gatherer → Settler (gradient underline)
🔮 Phase 2 — The Arcane (24h → 65h)
Apprentice → Alchemist → Sage → Wizard (gradient underline)
⚙️ Phase 3 — The Industrial (80h → 140h)
Tinker → Machinist → Cogwright → Steamlord (gradient bold)
🔧 Phase 4 — The Technological (170h → 275h)
Technician → Engineer → Architect → Commander (gradient bold)
🚀 Phase 5 — The Ascent (320h → 485h)
Aviator → Astronaut → Cosmonaut → Orbiteer (gradient bold)
🪐 Phase 6 — The Interplanetary (550h → 775h)
Spacefarer → Planetwalker → Galaxytamer → Starseeker (gradient bold)
🌌 Phase 7 — The Cosmic Manipulators (860h → 1145h)
Riftshaper → Chronoshifter → Voidweaver → Eclipsebringer (gradient bold)
⭐ Phase 8 — The Absolute (1180h → 1250h)
Ascendant → Celestial → Hypernova → Singularity (all gradient bold)
🏆 Singularity — 1,250 hours, 2,000 claims, 32 forceloads, never expires. The ultimate rank.
Q: Do clients need to install this mod?
🚫 No! It's entirely server-side. Clients connect normally.
Q: Can I customize the ranks?
✅ Yes! Edit
ranks.jsonor use/playtimeadmin rankcommands. Add as many ranks as you want — there's no limit.
Q: Does AFK time count?
🚫 No. The mod uses multi-signal detection. Players must show multiple types of activity (movement + rotation, interaction + hotbar change, etc.) to be tracked.
Q: What happens if my data file gets corrupted?
🛡️ The mod refuses to overwrite corrupted data and disables writes until you fix it. Automatic backups (hourly, daily, weekly) ensure you always have a recent snapshot to restore from.
Q: Can I migrate from the old KubeJS playtime system?
✅ Yes! Use
/playtimeadmin import <filepath>to import your legacy data.
Q: What if I don't use LuckPerms or OpenPAC?
👍 The mod works perfectly standalone. Integrations are detected at runtime — if they're not installed, those features are silently skipped.
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Made with ❤️ for the Minecraft community.