This mod adds an entity named Box (Crate) that spawns on the water surface. This mod is specifically designed for playthroughs set in ocean-only worlds.
Each destroyed crate drops between 2 and 4 items. The percentages below represent the selection probability for each slot (roll), based on a total weight of 54.
|
Category |
Item |
Probability |
Quantity |
|---|---|---|---|
|
Basic Resources |
Rotten Flesh |
9.26% |
1 |
|
|
Spider Eye |
7.41% |
1 |
|
|
String |
5.56% |
2 |
|
|
Stick |
5.56% |
1 - 2 |
|
|
Seagrass |
5.56% |
1 |
|
Materials |
Oak Planks |
3.70% |
0 - 3 |
|
|
Cobblestone |
3.70% |
0 - 2 |
|
|
Charcoal |
3.70% |
0 - 2 |
|
|
Iron Nugget |
3.70% |
0 - 3 |
|
|
Gold Nugget |
3.70% |
0 - 2 |
|
Flora |
Brown Mushroom |
3.70% |
1 |
|
|
Red Mushroom |
3.70% |
1 |
|
|
Tree Saplings (6 types) |
1.85% (each) |
1 |
|
|
Sugar Cane |
1.85% |
1 |
|
|
Carrot |
1.85% |
1 |
|
|
Potato |
1.85% |
1 |
|
|
Wheat Seeds |
1.85% |
1 |
|
|
Sea Pickle |
1.85% |
1 |
|
|
Dead Bush |
1.85% |
1 |
|
Special |
Cooked Salmon |
3.70% |
1 - 2 |
|
|
Cooked Cod |
3.70% |
1 - 2 |
|
|
Fishing Rod |
1.85% |
1 |
|
|
TNT |
1.85% |
0 - 1 |
|
|
Deepslate |
1.85% |
0 - 1 |
[spawn_distances]
#Minimum spawn distance in chunks (1 chunk = 16 blocks)
#Range: 1 ~ 100
minSpawnDistanceChunks = 3
#Maximum spawn distance in chunks
#Range: 1 ~ 100
maxSpawnDistanceChunks = 20
#Minimum distance between two boxes (in blocks)
#Range: 5 ~ 200
minBoxDistance = 20
[spawn_frequency]
#Interval between spawn attempts in ticks (20 ticks = 1 second)
#Range: 20 ~ 12000
spawnIntervalTicks = 200
#Maximum number of spawn attempts per interval
#Range: 1 ~ 100
maxSpawnAttempts = 30
[box_quantity]
#Chance to have 1 box (out of 100)
#Range: 0 ~ 100
chanceOneBox = 75
#Chance to have 2 boxes (out of 100, calculated after chanceOneBox)
#Range: 0 ~ 100
chanceTwoBoxes = 20
#Chance to have 3 boxes (remaining probability)
#Range: 0 ~ 100
chanceThreeBoxes = 5
[spawn_conditions]
#Minimum water depth required for spawning (in blocks)
#Range: 1 ~ 50
minWaterDepth = 5
#Minimum Y height of the water surface
#Range: -64 ~ 320
minWaterSurfaceY = 60
#Sky check height above water (in blocks)
#Range: 1 ~ 50
skyCheckHeight = 10
[biomes]
#If true, uses allowedBiomes/allowedBiomeTags as a whitelist.
#If false, all areas are allowed except blockedBiomes/blockedBiomeTags
useBiomeWhitelist = false
#List of allowed biomes (format: minecraft:ocean, minecraft:deep_ocean, etc.)
#Only works if useBiomeWhitelist = true
allowedBiomes = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:lukewarm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:warm_ocean"]
#List of allowed biome tags (format: #minecraft:is_ocean, #forge:is_water, etc.)
#Only works if useBiomeWhitelist = true
allowedBiomeTags = ["#minecraft:is_ocean", "#minecraft:is_deep_ocean"]
#List of blocked biomes (format: minecraft:river, minecraft:frozen_ocean, etc.)
#Only works if useBiomeWhitelist = false
blockedBiomes = ["minecraft:frozen_ocean", "minecraft:deep_frozen_ocean"]
#List of blocked biome tags (format: #minecraft:is_river, etc.)
#Only works if useBiomeWhitelist = false
blockedBiomeTags = ["#minecraft:is_river"]
[dimensions]
#Enable spawning in the Overworld
enableInOverworld = true
#Enable spawning in the Nether
enableInNether = false
#Enable spawning in the End
enableInEnd = false
#List of allowed custom dimensions (format: modid:dimension_name)
allowedDimensions = []
[general]
#Completely enable/disable the automatic spawn system
enableSpawning = true
#Enable debug mode (shows messages in logs)
debugMode = false