A server-side, PlotSquared-style plot world for Fabric / Minecraft 26.1.2 & 26.2, built for Java + Bedrock crossplay (Geyser/Floodgate). Nothing is required on the client — Bedrock players use every command and menu through Geyser. Drop the jar on the server and you have a full creative plot server.
/plot claim, /plot auto, /plot home, /plot visit, per-player claim limits — or just tap Claim a Plot in the menu, no commands needed./plot like a plot, and a Top Plots gallery ranks every build by likes so people can browse and visit the best ones./plot uncombine splits it back.set, replace, walls, sphere, hsphere, cyl, copy, cut, paste, stack, move, undo, redo — every block written is ownership-checked, so it physically cannot edit a road or someone else's plot./plot menu (hub: Claim, My Plots, Build Editor, Portal Keys, Top Plots), /plot edit (build GUI; material = the block in your hand), and per-plot settings: rename, floor picker, PvP toggle, and trusted/denied management with player heads + name search./plot admin.Put the FabricPlots jar + the matching sgui jar + Fabric API in mods/. Use a fresh world the first time (the plot dimension's geometry bakes in at world creation).
To charge for plots, add a Common Economy API provider (e.g. Savs Common Economy, which supports 26.1.2 & 26.2) to mods/, set economy-enabled=true in config/fabricplots.properties, and run /plot reload. Without a provider present, claiming stays free even if enabled.
FabricPlots does not isolate inventories on its own — items carry between the plot world and your other worlds. To keep the plot world's creative items from leaking into your main world, pair it with Dimensional Inventories and put the plot dimension in its own pool:
/diminv pool plots create
/diminv pool plots dimension fabricplots:plots assign
/diminv pool plots gamemode creative
Source & issues: github.com/beachfury/fabricplots
Type /plot help in-game for the full command list.
MIT.