Epic Fight - More Attributes expands your Epic Fight gameplay by introducing a wide variety of custom attributes. Fine-tune your combat power based on your playstyle and specific weapon types!
Action Multipliers:
Weapon Category Multipliers:
You can customize the mod's behavior via config/epicfight_more_attribute-common.toml.
[general]
disableVanillaAttackDamageBonus = false
reduceVanillaAttackDamage = false
vanillaAttackDamageMultiplier = 0.0
tooltipDisplayMode = "WHEN_NOT_DEFAULT"
innateSkillKeywords = [
"skill", "innate", "torment_charged_attack", "falling_shadow", "dp_dusk", "phantom_dance", "spinning_slash", "vacuum", "fushigiri", "dragon_flash", "ichimonji", "sakura_dance", "thornwheel_loop", "bloodlust", "judgementcut"
]
weaponCategoryOverrides = [
"cataclysm:the_annihilator=SWORD",
"cataclysm:gauntlet_of_guard=FIST",
"epicfight_awaken:darknight_pursuiters=DAGGER",
"efn:crescent_moon=SPEAR",
"efn:crimson_moon=TACHI",
"efn:nf_shortsword=DAGGER",
"efn:nf_shortsword_2=DAGGER",
"efn:hf_murasama=UCHIGATANA",
"efn:hf_blade=UCHIGATANA"
]
disableVanillaAttackDamageBonus (true / false) When set to true, weapon category damage multipliers will only apply to Epic Fight combat animations and will ignore standard vanilla left-click attacks.
reduceVanillaAttackDamage (true / false) Enable this to reduce or completely eliminate melee damage dealt by standard vanilla left-click attacks.
vanillaAttackDamageMultiplier (0.0 to 1.0) Sets the multiplier for vanilla melee damage when reduceVanillaAttackDamage is enabled (0.0 = no damage, 1.0 = normal damage).
tooltipDisplayMode ("ALWAYS", "WHEN_NOT_DEFAULT", "NEVER") Controls when the weapon category damage multiplier tooltip appears on items.
innateSkillKeywords (List) Keywords in animation registry name to be considered as an innate skill.
weaponCategoryOverrides (List) Format: 'modid:item_id=WEAPON_CATEGORY'. Overrides default weapon categories.