This mod applies Epic Fight hit stun to targets hit by L_Ender's Cataclysm boss attacks. It also includes several additional quality-of-life and combat features.
This mod adds compatibility between Epic Fight, Epic Fight Global Stun, and L_Ender's Cataclysm, allowing Cataclysm bosses to properly trigger Epic Fight stun mechanics.
Actually, most of this mod's features can be replicated using just the configuration options in Epic Fight Global Stun. However, I created this dedicated mod because while some of Cataclysm's bosses integrate exceptionally well with Epic Fight, others do not. Due to various technical limitations and inconveniences, I built this separate mod to provide tailored bug fixes and new features. Since I cannot do overly advanced things like adding new behaviors or animations to bosses, this is the best I can do.
Almost all features can be customized via the configuration file.
[ignis]
melee_attack = true
fire_ball = true
[scylla]
melee_attack = true
ceraunus = true
wave = true
projectile = true
[maledictus]
melee_attack = true
projectile_attack = true
phantom_halberd = false
[leviathan]
nerf = true
melee_attack = true
abyssal_blast = true
abyss_orb = true
[harbinger]
nerf = true
melee_attack = true
projectile = true
death_laser = true
[netherite_monstorosity]
melee_attack = true
projectile = true
[ancient_remnant]
melee_attack = true
sandstorm = true
projectile = true
[ender_guardian]
melee_attack = true
void_rune = true
ets = true
[stun_effect]
# Unable to act while the Stun effect is active.
unable_to_act_while_stunned = true
[ets]
# Prevents The Leviathan and The Harbinger from destroying blocks.
block_protection = true
# Disable guard while being grabbed.
disable_guard_while_grabbed = true
# Allow step-type dodge skills to be executed while underwater.
allow_underwater_step = true