A NeoForge 1.21.1 compatibility addon that wires entities and weapons from third-party mods into Epic Fight's combat system when a clean mapping to a vanilla preset already supported by Epic Fight exists.
The mod does two things:
SwordItem, AxeItem, BowItem…) and fits an Epic Fight archetype (sword, greatsword, longsword, dagger, spear, tachi…), it's assigned the matching preset explicitly instead of falling back to Epic Fight's generic default.When no clean mapping exists, nothing is forced. Exotic mobs keep their own behavior, and weapons without a sensible archetype keep their vanilla defaults or Epic Fight's class-based fallback.
| Mod | Scope |
|---|---|
| Variants & Ventures | Entities |
| Guard Villagers | Entities |
| Eternal Nether | Entities + Weapons |
| Illager Invasion | Entities + Weapons |
| It Takes a Pillage | Entities |
| Iron's Spells 'n Spellbooks | Weapons |
| Simply Swords | Weapons |
| Simply More | Weapons |
| Mowzies' Mobs | Weapons |
| Darker Depths | Weapons |
| Quark | Entities |
| Block Factory's Bosses | Weapons |
| Supplementaries | Entities |
| ReArm | Weapons |
| Farmer's Delight | Weapons |
| Hearth and Harvest | Weapons |
| Mutant Monsters | Weapons |
All compat targets are optional dependencies. Only Epic Fight is required.