Encounters
Adds configurable encounter events to Minecraft. Each event has its own
trigger, behavior and mob pool, defined in config/encounters.json5
or edited in-game through the YACL config screen.
More events are planned.
Configuration
- In-game GUI powered by YACL (required on both loaders)
- Config file:
config/encounters.json5
- Each event exposes its own toggles, chances and a weighted mob pool
- Pool entries accept custom SNBT (same syntax as
/summon) for gear,
attributes, effects…
- Entries referencing a missing mod are skipped at load, so a single
config works across any modpack
Global options
mobsDropEquipment — when off (default), mobs spawned by any event
keep the gear they spawned with instead of dropping it on death
Events
Lightning Overcharge
Natural lightning bolts during a thunderstorm may spawn a group of mobs
at the impact point, preceded by a short cinematic.
Options
- Enable toggle
- Trigger chance per bolt
- Group size (min / max)
- Group cohesion — the first mob acts as leader, followers regroup
around it when they stray too far
- Mob pool (weighted, with per-entry SNBT and optional label)
Compatibility
- Iron's Spells 'n Spellbooks — adds a shockwave at the impact point
- Epic Fight — honors the vanilla
generic.scale attribute so
scaled mobs render at the correct size
- The default mob pool ships with entries referencing Iron's Spells,
Epic Fight and Simply Swords. Each entry is ignored automatically
when the corresponding mod is missing.