A lightweight mod that limits the maximum speed of elytra flight to a configurable value.
Works in both singleplayer and on a dedicated server, with an optional client-side mod that offers additional improvements for players.
Ideal for multiplayer servers that want to nerf elytra rushing, reduce chunk-loading lag, or balance late-game travel.
Performance Boost: Prevents high-speed elytra flight from overwhelming your server's chunk loader while being designed to be very lightweight.
Comprehensive Coverage: Works with every kind of boosting: Vertical boosting, rocket boosting and even when boosting your flight via a riptide trident.
Fairness: Makes fast travel more balanced without disabling elytras altogether.
Flexible: The server-side mod prevents all players, including those without it, from flying faster than the configured speed, allowing vanilla setups to join seamlessly. The client-side mod enhances the flying experience, making it smoother.
Compatible: It's fully compatible with modded setups right out of the box. Like for example, the popular mod Do a Barrel Roll.
Minecraft calculates elytra flight server-side, while the client predicts motion locally. To enforce a maximum speed cap:
Note: Without the mod on the client, players might snap back (lag back) because the server corrects their velocity when exceeding the cap. Server owners should encourage players to install the mod for a smoother experience.
A config file is created at:
./config/elytra-speed-cap.json
Default contents:
{
"max_speed": 60.0
}
max_speed: Maximum allowed elytra speed in blocks per second.I warmly welcome:
Please open issues or PRs on GitHub.
This project is licensed under the LGPLv3 License. See LICENSE for details.